2017-12-05 08:18
nice and cute!
Foon → Ludum Dare Explorer → LD40 → Magic tet-wood!
By dinosaur, Dinosaur, LiebeLibelle and LiebeLibelle
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.15 | 12 | ||
| Fun | 2.85 | 12 | ||
| Innovation | 2.90 | 12 | ||
| Theme | 3.05 | 11 | ||
| Graphics | 3.20 | 12 | ||
| Audio | 3.61 | 11 | ||
| Humor | 2.83 | 11 | ||
| Mood | 3.45 | 12 |
nice and cute!
Nice and good game! I really like the music and art work. It's very cute. But I have problem with fast understanding english, so I invite second person, who help me to play this game (this is like multiplayer on one computer) :D One of us play tetris, second one read the text and make the choices.
I think, you can add more variative in your choices. I mine, add more line to change story, because some choices was like they don't impact on story. Also you can add more interesting blocks with interesting texture. But I also see something like that in the end of game.
Overall, it's very cute game with good getting into the theme!
Pretty cute game with really nice soundtrack. I really liked the idea itself. Like, tetris with bossfight? Holy crap, I was not prepared for that! Really cool!
There are two things I'd note on this game. First one: it would be cool, if I felt more impact on the story from my choices. Because right now I feel like I could just press any option and be like "eeeeh, so what?". As I get it, my choice impacts the shape of falling details? Would be better if you explained it within the plot. Second one: plz adjust "down" button! I press it for a mere second and get 3 pieces one on another! Sometimes I want to speed things up, but I am just afraid to do so.
Overall, nice, relaxing and cute game. Good job! ^^
Cool idea!
I liked the mix of story and Tetris. In fact, the same concept may be applied to other classic puzzle games!
The mushroom kicked my ass, sadly. That thing is simply insane. However, the game idea can prevail: you can fight other easier enemies first (to get used to enemies attacking you with difficult shapes), and then fight the boss.
And yes, I agree with the others: the story can be made so it's more connected to the Tetris gameplay.
Congrats!
Pretty cool idea, but as previously said the down button speeds the game too much and it doesn't speed up the timer!
Apart from that the game was pretty nice, loved the music and mood. Good job.
Well, at some point my teacher at Saint-Pete's told me, man, you can't just give the story to the presentation made with split screen, 'cause it's way too hard, and even if the theme is 'kill me' at some point (the more story, the worse), we're still trying to make something playable, aren't we? Maybe, if you reversed the controls and made, like, tetris with arrows (as it is) and decisions with numbers... and then put the option of changing if you're right or left-handed, it seems... Apart from me being not able to enjoy the whole experience and listen to whatever happened to that girl, the game was fun. But the concept, being promising, needs much improvement.