fenwick 2016-08-28 19:43
I wasn't able to get it to run with the JRE 1.8.0_101-b13. I can't seem to find the eact version 1.8.0_74 online.
Foon → Ludum Dare Explorer → LD36 → Aqueduct Racer
By nylonica
| Category | Rank | Score | Count |
|---|
I wasn't able to get it to run with the JRE 1.8.0_101-b13. I can't seem to find the eact version 1.8.0_74 online.
Trying to fix that issue!
The issue seems to be fixed with the new Jar Multi-platform link.
Looks like the .jar file works, thanks!
This is a fun take on an infinite runner, I like the art a lot, it's very fresh and kinda reminds me of Cave Story.
Nice work.
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Very good game and graphic!
I don't get how a game that simple can be that entertaining. Well done, great graphism, the music is just ideal for that game, and damn I can't stop playing
47 points! Best background in the whole ld36. Gameplay was solid and the music very fitting!
The graphics are great, the floating pillars and scrolling background add a sense of depth. Big plus for the little details like the water droplets/particles. The music fits very nicely (my favorite part is the game over melody - I'm hearing it quite often ;)
The game crashes very often with following error (OpenJDK8 on Linux):
==== JavaSound Minim Error ====
==== Couldn't open the line: line with format PCM_SIGNED 44100.0 Hz, 8 bit, stereo, 2 bytes/frame, not supported.
=== Minim Error ===
=== Couldn't load the file coin_sound.wav
java.lang.NullPointerException
at Aqueduct$Coin.setup(Aqueduct.java:424)
at Aqueduct$World.addEntity(Aqueduct.java:983)
at Aqueduct$World.draw(Aqueduct.java:907)
at Aqueduct.draw(Aqueduct.java:115)
at processing.core.PApplet.handleDraw(PApplet.java:2412)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:871)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
Cool relaxing game :) The music is cool and the art too. I am not sure about that, but I think the speed is increase according to the distance. If it is not the case, it can be interesting to implement this feature. Also, I think the bombs are always at the same position when we are at its distance from the beginning. It can be interesting to change that. Maybe can you implements the ability to bend down and a tile where you have to bend down.