Dig Dig Revolution by LittleDoomDevs 2016-09-05T22:09:00
Very cool idea. The music is very catchy and addictive and I had much fun playing it. Sometimes the hit/miss determination seemed a bit off though.
Foon → Ludum Dare Explorer → Users → ontherun
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Escape From Mars | jam |
Very cool idea. The music is very catchy and addictive and I had much fun playing it. Sometimes the hit/miss determination seemed a bit off though.
I really like the graphics, the monsters are awesome.
Sometimes it's a bit too easy to die though. (The monsters took all my hearts before I could even run back and forth 3 times)
The graphics are great, the floating pillars and scrolling background add a sense of depth. Big plus for the little details like the water droplets/particles. The music fits very nicely (my favorite part is the game over melody - I'm hearing it quite often ;)
The game crashes very often with following error (OpenJDK8 on Linux):
==== JavaSound Minim Error ====
==== Couldn't open the line: line with format PCM_SIGNED 44100.0 Hz, 8 bit, stereo, 2 bytes/frame, not supported.
=== Minim Error ===
=== Couldn't load the file coin_sound.wav
java.lang.NullPointerException
at Aqueduct$Coin.setup(Aqueduct.java:424)
at Aqueduct$World.addEntity(Aqueduct.java:983)
at Aqueduct$World.draw(Aqueduct.java:907)
at Aqueduct.draw(Aqueduct.java:115)
at processing.core.PApplet.handleDraw(PApplet.java:2412)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:871)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
Loved the intro, but it would be better if it could be skipped, because it gets boring on replay. I found it impossible to control the spaceship, it was spinning way too much.
But yeah, epic intro and really cool idea with the pyramid spaceship.
I like the overall feel of the game (music and art style), but it's too difficult for me. (Always dying after the first yellow arrow >.<)
The scores button doesn't work? (Linux version)