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ontherun

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyEscape From Marsjam

Feedback left by ontherun

ontherun leaves an average of 5.0 feedback comments each event.

LD36 — Ancient Technology (5)

Relics of Karnage by AM_Games 2016-09-06T22:27:00

I like the overall feel of the game (music and art style), but it's too difficult for me. (Always dying after the first yellow arrow >.<)

The scores button doesn't work? (Linux version)

Hollywood is Loomynarty by Sakaki 2016-09-06T21:57:00

Loved the intro, but it would be better if it could be skipped, because it gets boring on replay. I found it impossible to control the spaceship, it was spinning way too much.

But yeah, epic intro and really cool idea with the pyramid spaceship.

Dig Dig Revolution by LittleDoomDevs 2016-09-05T22:09:00

Very cool idea. The music is very catchy and addictive and I had much fun playing it. Sometimes the hit/miss determination seemed a bit off though.

Aqueduct Racer by Nylonica 2016-09-05T21:24:00

The graphics are great, the floating pillars and scrolling background add a sense of depth. Big plus for the little details like the water droplets/particles. The music fits very nicely (my favorite part is the game over melody - I'm hearing it quite often ;)

The game crashes very often with following error (OpenJDK8 on Linux):

==== JavaSound Minim Error ====
==== Couldn't open the line: line with format PCM_SIGNED 44100.0 Hz, 8 bit, stereo, 2 bytes/frame, not supported.

=== Minim Error ===
=== Couldn't load the file coin_sound.wav

java.lang.NullPointerException
at Aqueduct$Coin.setup(Aqueduct.java:424)
at Aqueduct$World.addEntity(Aqueduct.java:983)
at Aqueduct$World.draw(Aqueduct.java:907)
at Aqueduct.draw(Aqueduct.java:115)
at processing.core.PApplet.handleDraw(PApplet.java:2412)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:871)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)

Viking Adventures! by TangoOscarMike 2016-09-05T20:51:00

I really like the graphics, the monsters are awesome.

Sometimes it's a bit too easy to die though. (The monsters took all my hearts before I could even run back and forth 3 times)