mf1214 2015-12-14 03:42
That was cool! The trees look great. However, when my tree got to the point where it was growing to where I couldn't see all of it, the game crashed.
Foon → Ludum Dare Explorer → LD34 → The Tree
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 223 | 3.59 | ||
| Theme | 331 | 3.91 | ||
| Mood | 524 | 2.90 | ||
| Graphics | 606 | 2.88 | ||
| Overall | 776 | 2.88 | ||
| Fun | 872 | 2.43 | ||
| Coolness | 1468 | 47 |
That was cool! The trees look great. However, when my tree got to the point where it was growing to where I couldn't see all of it, the game crashed.
You are absolutely right, I completely forgot to add a check to make sure the branches don't continue spawning indefinitely, the crash is occurring when the array goes out of bounds. I have it fixed and am uploading that version after typing this response. Thanks for the input (a later version will definitely include zooming out, among other things, but I think doing that stretches the "bug fixing rule" a bit too much for me to be comfortable adding it for the voting version). I'm glad you liked it though, and thanks again for the comment :)
Nice procedural generation! The tree got so big I couldn't see it anymore, though... Solid work!
I love the look of this game, very nice and pretty mechanic! I believe you may have handled the window events wrong, the x-button did not work and the cursor was a loading symbol. Nicely done!
Every time I play this is all I can create:
http://i.imgur.com/M7odOpL.png
I press down once, a line extends to the south east. I press up once, a yellow square appears. Nothing else happens regardless of input.
madjack: it is randomized so every new time you try it should extend a different direction. If that fails (it shouldn't but there are situations in which it could) then you have to wait for the groundwater to reach up to the roots. The groundwater is the second ground level that doesn't change with the time of day (very low in your picture).
madjack: Oops, meant to say the groundwater doesn't change **color** with the time of day
The game really need comments: what's going on and how to control it.