FoonLudum Dare ExplorerLD31 → VanHellscreen

VanHellscreen

By grimgraybeard

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CategoryRankScoreCount
Innovation2123.56
Mood4663.07
Audio4682.81
Theme5523.50
Overall6793.00
Graphics7352.75
Fun8462.56
Coolness218520

Comments

huggabugga 2014-12-09 05:15

the game loads, and I'm like, 'Woah!'

Super confusing way of casting spells, but what can you expect when you've got complicated magic at hand? Maybe a clearer way of showing what part of the spell you just cast (as opposed to the top left corner) could help, and maybe a way to cancel a spell?

fuzzalicious 2014-12-10 16:55

Nice idea, controls are to confusing though, maybe combining wasd and arrow keys would help.

zkenshin 2014-12-10 19:02

A bit confusing, but nice idea!

camlang 2014-12-10 19:02

Controls are confusing. But the idea is interesting.

cxsquared 2014-12-10 19:03

The idea is really cool it's just a lot to comprehend. The controls are a little confusing as well. I like the game play I just wish the controls would be a little more responsive. Maybe use the arrow keys to pick one thing and wsad to pick another. Good work though.

guldlock 2014-12-10 19:03

Nice idea! Took me a bit but got into it after a while. Like the understandable colourscheme of the enemies.

zanenga 2014-12-10 19:14

I like the concept. But it's too confusing. Perhaps you could only choose the ammunition and then shoot? Having one less step could make it much more manageable.

raiyumi 2014-12-10 21:32

Interesting, although confusing. Keep it up!

pulsartronic 2014-12-10 22:05

good job, interesting idea ... i like this kind of games, the ones that requires concentration :D

erkberg 2014-12-11 14:52

Hey buddy, it's been a pleasure jamming with you!
You got a really nice game here. Once you get into it, it challenges the player mentally, but the control scheme is hard to get into. A way to cancel a spell, like huggabugga said, would already help a lot (sorry for not thinking about this at all). You already know that I love the graphics, so all that is left for me to say is: Good job and I'm looking forward to the next one.

intersectiongames 2014-12-12 03:06

This was a fabulous idea, the learning curve is just a little too mean. Even just using the arrow keys to direct the spell direction would make things much more fun. I loved the idea behind it, this is a really awesome skill based game, and not just twitch reflex skill either. Right now its just a little harsh. Maybe some training levels might help remove some of that, and instill some muscle/brain memory in players. If you do your tutorial right, you probably wouldn't even need to adjust the current control scheme much.

gentlypub 2014-12-12 13:11

It's said before, controls are too confusing and even explained in confusing way. Maybe make the enemy matrix available in game to recheck them.