Foon →
Ludum Dare Explorer →
LD31 →
VanHellscreen
VanHellscreen
By grimgraybeard
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 212 | 3.56 | | |
| Mood | 466 | 3.07 | | |
| Audio | 468 | 2.81 | | |
| Theme | 552 | 3.50 | | |
| Overall | 679 | 3.00 | | |
| Graphics | 735 | 2.75 | | |
| Fun | 846 | 2.56 | | |
| Coolness | 2185 | 20 | | |
Comments
the game loads, and I'm like, 'Woah!'
Super confusing way of casting spells, but what can you expect when you've got complicated magic at hand? Maybe a clearer way of showing what part of the spell you just cast (as opposed to the top left corner) could help, and maybe a way to cancel a spell?
Nice idea, controls are to confusing though, maybe combining wasd and arrow keys would help.
zkenshin
2014-12-10 19:02
A bit confusing, but nice idea!
camlang
2014-12-10 19:02
Controls are confusing. But the idea is interesting.
The idea is really cool it's just a lot to comprehend. The controls are a little confusing as well. I like the game play I just wish the controls would be a little more responsive. Maybe use the arrow keys to pick one thing and wsad to pick another. Good work though.
guldlock
2014-12-10 19:03
Nice idea! Took me a bit but got into it after a while. Like the understandable colourscheme of the enemies.
zanenga
2014-12-10 19:14
I like the concept. But it's too confusing. Perhaps you could only choose the ammunition and then shoot? Having one less step could make it much more manageable.
raiyumi
2014-12-10 21:32
Interesting, although confusing. Keep it up!
good job, interesting idea ... i like this kind of games, the ones that requires concentration :D
erkberg
2014-12-11 14:52
Hey buddy, it's been a pleasure jamming with you!
You got a really nice game here. Once you get into it, it challenges the player mentally, but the control scheme is hard to get into. A way to cancel a spell, like huggabugga said, would already help a lot (sorry for not thinking about this at all). You already know that I love the graphics, so all that is left for me to say is: Good job and I'm looking forward to the next one.
This was a fabulous idea, the learning curve is just a little too mean. Even just using the arrow keys to direct the spell direction would make things much more fun. I loved the idea behind it, this is a really awesome skill based game, and not just twitch reflex skill either. Right now its just a little harsh. Maybe some training levels might help remove some of that, and instill some muscle/brain memory in players. If you do your tutorial right, you probably wouldn't even need to adjust the current control scheme much.
It's said before, controls are too confusing and even explained in confusing way. Maybe make the enemy matrix available in game to recheck them.