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It's Faster with QWOP
It's Faster with QWOP
By hello23
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| Category | Rank | Score | Count |
|
|---|
| Overall | 1166 | 2.00 | | |
| Graphics | 1188 | 1.40 | | |
| Coolness | 1698 | 24 | | |
Comments
This is pretty confusing, to be honest... I never really feel like I understand what's going on or how to control the guy. At times I think I know what each key is doing but then I press one of them again and it seems to do something completely random it didn't do before...
mort96
2013-08-26 17:34
As zedutchgandalf said, it's very confusing. Assuming that's the idea though :P
It's confusing, it'll be great to give some tips and consistency on how the controls affect the movement.
Found this game to be sort of confusing, but it looks pretty interesting. I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/J-5j5_FYNQI
hello23
2013-08-29 10:54
It is quite confusing, I admit. The rules for the first pack of levels are : Q and O are opposite and they move the player diagonally (Q to the bottom-right, and O to the top-left). W and P move the player like in a mirror (for example if you stand on a tile which is the second from the right, by pressing P you move to the second from the left). Since W and P are designed as opposites they essentially do the same thing. Of course you will not be moved if you pressed a button that leads you to a block (the circles). The second pack has slightly different rules. One more thing : when going through the edges of the board, understanding where you go is quite simple - think about where you should have appeared if there was one more row or column, this is where you are going to appear just from the opposite wall. I hope this makes it a bit clearer (though English is not my native language).
Good potential for puzzles, but it'd be nicer if controls are intuitive.
gaspard_
2013-09-01 11:53
The idea is great, however packs are not long enough...
Just when you start to get it , the pack is over :(
connors
2013-09-04 06:04
Yeah it's pretty clever.
Where the eff did you get that wizard sprite? Cause I think I know exactly where it came from. Do you have an account on the GMG?
hello23
2013-09-04 12:44
Actually I created all the assets (tiles, background, player,etc..) by myself using Paint.Net. I don't know what GMG is.
Good game, good job!