FoonLudum Dare ExplorerLD25 → TAKEOVER

TAKEOVER

By ahm99

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CategoryRankScoreCount
Humor2581.95
Fun3061.95
Theme3062.11
Mood3071.89
Graphics3161.90
Innovation3171.85
Overall3251.90
Coolness86739

Comments

cthu 2012-12-18 13:45

No excuses. You can always bugfix during voting!

starspell 2012-12-18 20:05

It's a shame you didn't get around to finishing your idea - it could have been really interesting. Unfortunately as the game is it's not really a game, the graphics aren't brilliant and there is no audio.

I'd like to see where you would take this idea after the competition though.

kibbezero 2012-12-18 20:08

Good start for having less time than most to complete it. If you do make a post-compo version here are the priorities I would fix first:
- indicators for health and death
- that takeover power sounds awesome, so implement that
- Animations

Otherwise the rest of it is solid.

dalbinblue 2012-12-18 20:09

There was a heck of a long load time there. I actually thought the game crashed on start up. Also, it would be good to have some feedback to the users when they destroy an enemy (at the very least have them removed from the level).

kibbezero 2012-12-18 20:13

Good start for having less time than most to complete it. If you do make a post-compo version here are the priorities I would fix first:
- indicators for health and death
- that takeover power sounds awesome, so implement that
- Animations

Otherwise the rest of it is solid.

ahm99 2012-12-18 20:20

I'll try to get a post compo version up soon.
@Justin Kibbe Those are the EXACT features I wanted :)

lansiir 2012-12-19 04:52

Sometimes the most important part of Ludum Dare is submitting something, even if it isn't a game yet.

impulse9 2013-01-07 23:26

The gameplay is a little dull. I liked the idea though!

ahm99 2013-05-17 18:41

I think I may recode this thing and make an actual game. I know nobody will read this but whatever. Kilroy was here.