FoonLudum Dare ExplorerLD22 → Spirit In Mansion

Spirit In Mansion

By drabiter

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CategoryRankScoreCount
Humor422.50
Innovation592.60
Fun662.50
Theme662.60
Mood762.25
Overall862.60
Audio1032.11
Graphics1362.20
Coolness64110
Community6841.56

Comments

RighRok 2011-12-18 23:46

This game uses sprites by other designers.

drabiter 2011-12-19 13:21

Hi RighRok! This is my first time on LD. If I'm not mistaken, you can use image with no legal issue right? correct me if wrong.

drabiter 2011-12-20 02:03

Fixed sprites. Thanks for your notice.

ayce 2011-12-23 19:44

Liked the GFX and idea behind this. Also, yay 4 Java ! :D

drabiter 2011-12-24 02:41

Thanks for trying. This's also one small attempt to spread Java games :)

yipperpants 2012-01-01 17:25

Congrats on your first dare, Drabiter. I think some of the atmosphere was lost in translating the Fatal Frame formula to bite-sized chunks--perhaps it was inevitable, but I wonder how much darker backgrounds, darker ghosts, and slowly fading in enemies would have added. Solid job though, in light of your sprite troubles and having to quickly redo the sprites.

drabiter 2012-01-03 12:00

Thank you very much Aaron! :D your feedback is really appreciated. The only formula that I borrowed from the game is "shooting ghost with camera around", so it's not really that dark. I had in mind to create point&click game, and ended up like this. Need to train more. I have read the rule more carefully, hope no more shame mistake. This is great event, will work harder next time.

stargoat 2012-01-03 15:05

I thought it was unclear how the ghosts where hurting the player. Cooldown when taking too many shots is kind of annoying.

Nice game otherwise!

drabiter 2012-01-04 13:16

Hello stargoat! thanks for your time :D
On first I added blink effect when the ghosts hurt you, but I found it kinda annoying so I just left the sound. It'll make player to hurry up finish a level.
Cooldown thing makes you to have good shoot and not win by spamming click ;)

make-a-game 2012-01-06 00:42

I like how the main menu tells you right away that this is a Fatal Frame inspired game. I didn't understand what's the factor behind getting damage, but there were enough health kits to reach the end and defeat the last ghost.

drabiter 2012-01-06 22:22

Thanks for you time. So the factor of damage is kinda (creepy) like this: each spirit will hurt you 1 point for every N seconds with M percentage, where N and M range randomly. Glad you found the way for boss fight :)