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Mathstr0fficial

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TimestampSince previousGameMathstr0fficial's comment
Oct 19 20:58:17 Caption Obvious ♥ 3 Alright my recording decided to corrupt itself so we're doing this the old-fashioned way. First things first, obviously the amount of effort required for each of these rooms is astounding. The visuals were incredible, and I really liked the choice of that pinkish-red as the accent color. It was used in really smart ways and really made some of the details pop. The voice lines were really well done, and there was a good variety. I do think in some of the multiperson scenes it would have been nice to have some indication of who's talking since I got mixed up a handful of times. In terms of puzzle design, I would have liked to see a little bit more variation. The limited number of interactables and title cards makes sense from an effort perspective, and it does help with avoiding getting stuck, but the flow was really just "go here, get card, go there, use card" until the game was over. It was also a little confusing how most NPCs only had the one line of dialogue but then there were a few you had to interact with more than once. The drunk guy was the one place I got stuck because I think I tried to use the second card on him at one point but it wasn't the right time, and I finally came back later and that time it worked. I did appreciate the little marker that showed he was the one I had to interact with when I was stuck though. All in all, I think the game was really technically sound, and the art and audio assets were particularly clever, but I just wanted a little bit more... game. I know this is just the nature of LD, but I really found myself longing for something more mechanically deep and would have no issue trading some of the cutscenes for more involved gameplay. That being said, it was still a really great end product and I did enjoy my time with it! To celebrate, I've given you the Alcoholic Drinking Fountain award! That guy should be a little more careful next time. alcoholic-drinking-fountain.png