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Jahwffrey

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TimestampSince previousGameJahwffrey's comment
Oct 27 14:21:44 Rusty Relics ♥ 2 Really cool and very slick looking! Calming to play as well. There does seem to a tension in the design, I didn't really have any incentive to dig things out quickly and all the upgrades helped me do precisely that while also making it more likely to hurt the relic. It feels like the main thing preventing me from just using the default items and get a perfect score by taking it slow is my own impatience. Either way, great job!
Oct 27 14:32:05 10m 21s i have a sword ♥ 1 Sometimes you just gotta bring a knife to a robot fight. Nice! You did great for the short time you had, but if I can offer one primary complaint/criticizm it's that the robots need a warning before they attack and the player needs an indicator that the sword swing can be used again. As it stands it's extremely difficult to avoid getting hit because my sword just wouldn't swing sometimes or because the enemy was right next to me - if there could be some small effect to reveal these internal states of the game it would do a significant amount of work towards being polished and playable. Nice job!
Oct 27 14:36:53 4m 48s Sem_Ion. ♥ 1 Hah! Long time since I seen one of those. Great recreation, down to the rough png background.
Oct 28 14:21:58 23h 45m Observatory 85 ♥ 0 Incredibly slick visuals and wonderful audio and mood! Weirdly relaxing to play, at least until it got frustrating. I'm not a huge of the only-up rage type mechanics at play but that was more of a mechanic borrowed from it rather than the focus of the game and a tasteful application of that concept. Really good!
Oct 28 14:37:36 15m 38s Would you still love me if I were a switchboard operator? ♥ 1 Nice! Very cute and I loved the colors, and there was alot of creative exploration of the underlying game mechanic - cables are goals, flowers, swinging vines, and shortcuts all at once. I did feel that the physics were pretty floaty and slippery, it was really finnicky to get the cables onto higher platforms, and honestly the large switchboard at the top of the final large room quickly felt like a chore more than fun gameplay once I got a couple switches in, but I liked it. Tiny nitpick: holy mouse sensitivity batman! Overall, really good work and a well put together 3d platformer