Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Jahwffrey
Feedback comments for LD59
Jahwffrey's games and stats for all events →
| Timestamp | Since previous | Game | Jahwffrey's comment | |
|---|---|---|---|---|
| Apr 24 17:26:34 | Smoke Show | ♥ 3 | Nice! That took a genuinely surprising amount of focus but after a few tries I was getting the harder ones somewhat reliably. The music is nice and the challenges get interesting without being frustrating, and that one of the funnier color pickers I've seen. If I have any complaints, it's that 'Miss' vs 'Good' vs 'Perfect!' didn't really seem to line up with what was happening alot of the time - it took a while to get the hang of things because it kept telling me I was doing pretty good while I was barely doing anything. Maybe it counted all the blank tiles I didn't put smoke on a hits? Either way, Good job! | |
| Apr 25 18:28:50 | 25h 02m | signOS | ♥ 1 | Sorry, did you write this for the NES? That's awesome. The game is really cool tool! I *love* that you could/had to nest signals to get a robot to get a robot to do something - thats an a really cool level of recursive thinking needed! You also had a surprising amount of levels for the timeframe. Very cool! |
| Apr 25 18:48:59 | 20m 09s | Radio Silence | ♥ 1 | Gorgeous, and the vibes were tragic and terrifying! I also adored the accurate-to-overhead out of the window view seen when scrolling the pointing direction of either antenna. Nice work, and very interesting way to tell a story. |
| Apr 26 20:41:26 | 25h 52m | Beams of Bermuda | ♥ 3 | Nice! Cool idea and good execution, and I especially liked it when red lighthouses showed up and made things more complicated - very interesting escalation. One thing I wish it maybe had was speed control setting, I found myself waiting around alot in earlier levels and occasionally at other times, it would have been nice to be able to fast forward or even slow down. Not bad! |
| Apr 28 03:31:06 | 30h 49m | Sine Factory | ♥ 1 | I really liked it! It's a straightforward math puzzle with space constraints as well, pretty cool and very slick. I felt smart for being pretty good at it ✨, so you got some thing right for sure. The music helped me keep focus, but maybe I wish the oscilloscope was a bit smaller than the others. Nice! |
| Apr 28 04:15:44 | 44m 38s | Last Known Position | ♥ 1 | Extremely solid implementation, and I really dig the vector graphics style! I was surprised a few times by enemies running out but I usually dodged out of the way, it was a pretty slick effect |
| Apr 28 04:33:34 | 17m 50s | Blazing Brave Hyperion M | ♥ 0 | That's a really cool idea! I only wish there were more enemies to fight and such things, but I understand time. Excellent style for certain, and it splits your attention between two different tasks that could in theory interact with eachother. Neat! |
| May 5 02:27:58 | 165h 54m | Signaling Home | ♥ 0 | I love it, it took a while to understand what was going on but I managed to start talking to it and getting different responses and having a vague conversation. It's really tough and I honestly haven't gotten very far but this is too cool! |
| May 5 02:59:42 | 31m 44s | Signal Breaker | ♥ 1 | Really cool! I played it for quite a while and got many squares. It was a really cool mechanic to see the whole line traced out, and if you really looked you could sometimes find really good shots. Maybe I wish it the game ramped up more quickly but I liked it quite a bit |
| May 5 03:20:52 | 21m 10s | Short-Range Robot | ♥ 0 | It's *so* hard, especially because your whole robot body is a hitbox, but you can kinda string together heals if you get a chance. I got down to 247 hits left so I haven't beaten it but I had a pretty good time for a while when I figured out how it ticked |
| May 5 03:57:37 | 36m 45s | Fight By Wire | ♥ 1 | Really neat idea but really hard to use in practice! There was such a delay between input and action given what was going on, but it was still neat and the little guys were cute |