Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Jahwffrey

Jahwffrey

Feedback comments for LD59

← LD58   LD60 →

Jahwffrey's games and stats for all events →

TimestampSince previousGameJahwffrey's comment
Apr 24 17:26:34 Smoke Show ♥ 3 Nice! That took a genuinely surprising amount of focus but after a few tries I was getting the harder ones somewhat reliably. The music is nice and the challenges get interesting without being frustrating, and that one of the funnier color pickers I've seen. If I have any complaints, it's that 'Miss' vs 'Good' vs 'Perfect!' didn't really seem to line up with what was happening alot of the time - it took a while to get the hang of things because it kept telling me I was doing pretty good while I was barely doing anything. Maybe it counted all the blank tiles I didn't put smoke on a hits? Either way, Good job!
Apr 25 18:28:50 25h 02m signOS ♥ 1 Sorry, did you write this for the NES? That's awesome. The game is really cool tool! I *love* that you could/had to nest signals to get a robot to get a robot to do something - thats an a really cool level of recursive thinking needed! You also had a surprising amount of levels for the timeframe. Very cool!
Apr 25 18:48:59 20m 09s Radio Silence ♥ 1 Gorgeous, and the vibes were tragic and terrifying! I also adored the accurate-to-overhead out of the window view seen when scrolling the pointing direction of either antenna. Nice work, and very interesting way to tell a story.
Apr 26 20:41:26 25h 52m Beams of Bermuda ♥ 3 Nice! Cool idea and good execution, and I especially liked it when red lighthouses showed up and made things more complicated - very interesting escalation. One thing I wish it maybe had was speed control setting, I found myself waiting around alot in earlier levels and occasionally at other times, it would have been nice to be able to fast forward or even slow down. Not bad!
Apr 28 03:31:06 30h 49m Sine Factory ♥ 1 I really liked it! It's a straightforward math puzzle with space constraints as well, pretty cool and very slick. I felt smart for being pretty good at it ✨, so you got some thing right for sure. The music helped me keep focus, but maybe I wish the oscilloscope was a bit smaller than the others. Nice!
Apr 28 04:15:44 44m 38s Last Known Position ♥ 1 Extremely solid implementation, and I really dig the vector graphics style! I was surprised a few times by enemies running out but I usually dodged out of the way, it was a pretty slick effect
Apr 28 04:33:34 17m 50s Blazing Brave Hyperion M ♥ 0 That's a really cool idea! I only wish there were more enemies to fight and such things, but I understand time. Excellent style for certain, and it splits your attention between two different tasks that could in theory interact with eachother. Neat!
May 5 02:27:58 165h 54m Signaling Home ♥ 0 I love it, it took a while to understand what was going on but I managed to start talking to it and getting different responses and having a vague conversation. It's really tough and I honestly haven't gotten very far but this is too cool!
May 5 02:59:42 31m 44s Signal Breaker ♥ 1 Really cool! I played it for quite a while and got many squares. It was a really cool mechanic to see the whole line traced out, and if you really looked you could sometimes find really good shots. Maybe I wish it the game ramped up more quickly but I liked it quite a bit
May 5 03:20:52 21m 10s Short-Range Robot ♥ 0 It's *so* hard, especially because your whole robot body is a hitbox, but you can kinda string together heals if you get a chance. I got down to 247 hits left so I haven't beaten it but I had a pretty good time for a while when I figured out how it ticked
May 5 03:57:37 36m 45s Fight By Wire ♥ 1 Really neat idea but really hard to use in practice! There was such a delay between input and action given what was going on, but it was still neat and the little guys were cute