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Feedback comments for LD59
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| Timestamp | Since previous | Game | TheGoblinGuy's comment | |
|---|---|---|---|---|
| Apr 21 01:36:01 | Milk&Blood | ♥ 3 | Played using Wine on linux. Web build refuses to start for whatever reason, might just be a me issue. Interesting little experience. Can't say I understood much of it in-game, but the story in the description is neat. I think I managed to finish it, a final seeming event happened and spacebar stopped doing anything. Could still hear shuffling when pressing the arrow keys though, so maybe I messed up somehow. The mood and graphics are certainly the standout categories here, very well done on those. | |
| Apr 21 02:21:35 | 45m 34s | Marshaller of Inalpla | ♥ 1 | I'm getting a "Uh oh! If you're seeing this error, it means I can't find your index.html file." error on the embed on this page. Had to go to itch, where it worked fine. Holy QWOP, I'm too sleep deprived to do well at this. But it's certainly fun and interesting, I'm checking this one out again later. |
| Apr 21 03:34:03 | 1h 12m | Unsent | ♥ 1 | Like the concept, as far as I've been able to puzzle it together. Fiddling around with the knobs and sliders until something works is always fun. Sadly I can't read cyrillic nor understand whichever language it's used to write in this case, so other than getting all three messages into the I don't know if there's anything I could do. Had fun though. |
| Apr 21 04:33:27 | 59m 24s | 99 Penalty Kicks | ♥ 2 | Agree with Lexu, just looking at the trajectory is a lot easier than looking at the signals most of the time. But that only takes away a slight bit of the theme-relevance, it doesn't change the fact that it's actually really fun to play. And there's a good variety of mechanics layered on top of the base idea, really good game. |
| Apr 21 18:16:17 | 13h 42m | Cipher Tower | ♥ 2 | Quick summary of my experience so far: Start the game, take a while figuring out how to get a letter into the PC by following instructions in the description. I think it's a caesar cipher, but while testing I find out there's no backspace. I restart the game thinking I'll work it out on a second try. On second start, I get a morse code instead. Except the morse code has characters that aren't in the rulebook (--..-- is a comma according to an external website, but not listed anywhere). Translate what's on the screen, hit enter, the first half of the message changes to new plaintext seemingly cut off by what I typed. It's all a little too messy and confusing to really want to continue. I've bookmarked the game into a LD59 folder and will play it again in a few days since it seems you're working on updating it. You've obviously got a great hook with that amazing art, as evidenced by the amount of comments you're getting. Just needs a lot of work on the execution. Good luck |
| Apr 21 18:35:58 | 19m 41s | Dread Frequency | ♥ 4 | Loved the game. Really impressive getting a full moody and messy environment like this into a jam game. Sound design also did a great job for the tension. Puzzles were simple but interesting enough, the way they should be in a horror game (nothing worse than losing fear because you're stuck thinking). The response minigame however was a little fast. Then again I think it slowed down on a third attempt(?) and failing it is pretty nice for the tension buildup, so that may all be intentional. Overall amazing jam game. |
| Apr 21 19:30:06 | 54m 08s | Smoke Signal Officer | ♥ 1 | Hmm. The way I interpret it, the first task should've been Grestio, Aurosia, and New Penstock. But submitting (yellow, blue, cyan) is wrong, and in your answers you say white (no colors added) instead of cyan. The handbook doesn't list any meaning for white, either. Extra logic mistake on top of the missing starter signal? Other than that, fun little game. Would love to see an expanded version with some nice audio ambiance, perhaps distant war noises and the like, and actual radio messages to make it an actual story. Maybe somehow involve a grid coordinate system and keeping track of things on the map yourself, to spitball some ideas. It's that good of a base idea. Also would probably be nice if the bucket had multiple (3?) uses per time you fill it up, the walk back and forth gets a little tiresome over time 😅 !> And I'm only a little disappointed there was no explosion + cut to black screen at the end when we bomb our own location 😜 |
| Apr 21 21:36:47 | 2h 06m | WiFi Trouble | ♥ 1 | Managed to beat it all, nice little brain teaser. I agree it'd be nice to be able to undo or even just move the repeaters at will, but I do understand it'd probably make it too easy to just brute force solutions with repeated shuffling instead of thinking it out beforehand. |
| Apr 22 05:32:06 | 7h 55m | MONITORS | ♥ 2 | Love me some horror. Played it twice, forcing myself to stay on the move on the second run which certainly made it more fun. Maybe some slowly chasing (floating?) enemy would have enforced that more, but having both playstyles available for player preference isn't a bad thing either I guess. |
| Apr 22 05:48:56 | 16m 50s | Signals of God | ♥ 1 | This is, as the kids seem to be saying nowadays, "absolute cinema." |
| Apr 22 15:35:06 | 9h 46m | Almost Empty | ♥ 2 | Bold idea to make a space flight sim in a gamejam, and impressive how well you managed. It would've been nice if you had managed to attach some gamified goal, be it reaching a a specified amount of money, costing more to refuel than you gain so you can try to get as many deliveries as you can before losing, or some kind of time pressure. But as is, it's still a nice "toy" if you will, fun to play around with for a while. Small note, the text font seemed really low res to the point of being just a few-pixel blur on my (linux) machine regardless of what I set the resolution to. The "press space to start" on the screen was near unreadable. |
| Apr 24 03:41:48 | 36h 06m | Mini Mobile Network Operator | ♥ 1 | Wow, this ridiculously good of a game for a compo entry. Some gameplay polish, a fancy art-pass, and maybe some levels with different growth patterns and this could easily do well on Steam. Made it to 171 final population, got relatively lucky with the number of stuff I got. Did get a choice between one single capacity upgrade and two capacity upgrades one time, that was a bit silly 🤣 |