Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → RobotChimp
Feedback comments for LD59
RobotChimp's games and stats for all events →
| Timestamp | Since previous | Game | RobotChimp's comment | |
|---|---|---|---|---|
| Apr 21 01:15:38 | Jim's Quest for Birthday present | ♥ 3 | Oh, this was so fun. Art and animations are so good and charming, I love the way the upgrades worked, too. Metal detector for the theme is a really creative idea. | |
| Apr 21 01:24:37 | 8m 59s | Charging Station | ♥ 1 | This is such an interesting idea!!! I love frequency matching puzzles like this and goofing around trying to find the right pattern is really fun. Perfect mix of experimenting around with what might work and logic for the little creatures. |
| Apr 21 01:31:25 | 6m 48s | Mess It Up! | ♥ 1 | It's just "mischievous cat simulator", that's about all there is to it... BUT, it does "mischievous cat simulator" very well and the art is really cute! Good job on the submission. |
| Apr 21 03:18:07 | 1h 46m | Extremely Loud Frog Toy | ♥ 1 | i like it when the frog screams |
| Apr 21 03:27:33 | 9m 26s | FLOCX | ♥ 1 | it's a really fun idea! watching dozens of enemies run head first into a sawblade is awesome |
| Apr 21 11:05:09 | 7h 37m | Wavelatro | ♥ 3 | A really fun submission, it feels like once you get the right upgrades at the beginning you very easily snowball to the end, but not being able to perfectly balance things is the norm for jam games. Really cool! |
| Apr 21 11:29:12 | 24m 03s | Link the Shrink | ♥ 2 | took me a second to get (Had to refer back to the LD page, particularly cause I was being stupid and wasn't sure how towers worked) but, once you get a hang of it, it's really fun. It's really polished and I can definitely see someone getting super into this. I'd love to see it expanded on. -#1 rock hater |
| Apr 21 11:55:51 | 26m 39s | Signalmons | ♥ 3 | It throws you in very quick and enemies can get overwhelming, but it's really cool!! Art is super cute and it's pretty polished, the variety that is there with the signalmons and enemies is nice, too. I looove tower defense games |
| Apr 21 12:06:15 | 10m 24s | Call 4 Help! | ♥ 7 | Oh this is sick, I love how it looks stylistically and the warioware-esque minigames paired with searching for the signal is really cool. |
| Apr 22 10:38:24 | 22h 32m | Signal Weave | ♥ 1 | This was kinda addicting. All goals hit in 24 minutes. Really badass, would be cool to see more management choices for nodes, like rearrangement, selling/deleting, etc. |
| Apr 22 13:59:24 | 3h 21m | HAYWIRE | ♥ 1 | The style and presentation is really cool, especially the intro comic which has insanely sick art. I really like the idea, but it is a little rough around the edges. At some point my brain stopped appearing and every time I tried to enter the "haywire mode" (I think it's called?) and after a few seconds I'd be thrown into a stun QTE. I also felt like the enemy was getting hits off me, even though I was a good distance away from the attack visually. Either way, it'd be nice to see this get fixed up a bit after jam, it's a really cool idea |
| May 4 15:27:22 | 289h 27m | Parasignal | ♥ 2 | vibes are sick, skeletons were genuinely panic-inducing, really cool basis for a game |
| May 4 15:38:55 | 11m 33s | Occult Ace | ♥ 1 | This is pretty cool, I like the enemy variety, I got to the point a vehicle just drove in and finished me off. I like the graphics too, even the silly drawings for the cards. I think the most awkward UI thing really is just the card being on the cursor when using a projectile. Either way, really fun |