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pickens-inc

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TimestampSince previousGamepickens-inc's comment
Apr 22 22:37:15 Fillmore's Island ♥ 1 Really had fun with this! Incredibly cute, love the animations of the little guy - although as incompetent as I am this was almost a rage-game in disguise ahaha. I was so bad at it, but I just love the animation of the drone flying around, and Fillmore himself waddling around. Took me a bit to understand, but once I got it, it kind of reminded me of those steady hand games with a much more appealing coat of paint. Love the music too.
Apr 22 22:43:35 6m 20s Winnerman Scams a Game Show ♥ 1 Loved it, the inputs were a bit confusing but the theming and vibe was so on point as usual that it was great just seeing how things escalated. Especially love Winnerman's image of himself, and the music of his mind. I also really enjoyed the ending, weirdly? I could've played a whole game of that. Totally different atmosphere, actually really cool. Excellent work.
Apr 23 22:23:14 23h 39m Operation Alien Translation ♥ 4 Loved it! Absolutely hilarious theming, the contrast between the two is absolutely great and all the names of the software is so funny. Beautifully executed. Also. Walrus archer jester rocket dota!
Apr 25 17:03:12 42h 39m Signal-flag Shuffle ♥ 1 Oh, I'm so terrible at these sorts of games, but it had a great feel! I feel like the "hints" are more like a necessary set of instructions to know what to do, but once I got to grips with the mechanics, it was a great little complex game, you strike that great balance in that you realise that the game seems simple but is much more cmoplex than it initially appears. The visuals are super charming, especially the emotion changes, and the flags have fun designs that are all distinctive from each other. Well done!
Apr 27 21:47:27 52h 44m Channel 59 ♥ 4 Lovely work as always! Incredible theming, the atmosphere is just right. Took me a hot minute to figure out the antenna mechanic, but jumping in and out of the TVs had really great game feel, and the performances were hilarious as always. I found the platforming very tricky, the mouse sensitivty and lack of friction helps it feel snappy but also makes it a bit too easy for me to fall off. If I were to make one change though, I would say to stop the ladders from simulating physics if the player is climbing on them. I was unforutnately unable to progress because i'd climb up and the ladders would clip out and out of bounds beneath me, especially the long ladders. Absolutely loved the little infommercials with the capsule and tv, and the adorable animation that felt like it was being puppeteered with a mouse cursor. Lovely job!
Apr 27 23:17:47 1h 30m Coverage ♥ 1 Lovely job! THese aren't my kinds of games usually but this was short sweet and satisfying! The kind of game that's really confusing for a few minutes but you pick up its intuitive mechanics very quickly. Love the silly battle animations, and as everyone said the AI using its own cursor is a really great touch! I'd have loved a bit more time to tell what the AI was choosing, and some more units overall, but what you have here is a solid rexperience with absolutely awesome music.
Apr 29 22:00:35 46h 42m πŸΆγ…€ ♥ 1 A lovely entry. Short, sweet, and very well presented. Love to see the return of a character, and I definitely get the "oh god I need to downsize the game immensely" vibe, and yet you seemed to figure out that you needed to pivot early enough that you still got plenty of game in, and even a challenging little fight at the end. The sans lasers were very funny. As others mentioned, I'd have loved to just E and Space when picking up as it did get a bit tiring on my strained hands, but I still enjoyed it a lot!
Apr 29 22:29:31 28m 56s Fallen Ties ♥ 0 The game was absolutely inscrutable, and I was a bit disappointed that you don't get to find out if you actually did something right, but the atmosphere and feel of the game was spot on. The presentation, the dialogue of the radio when it's unable to tune in. It's grea.t The character design and dialogue was very unnerving and the entire game felt like it gave me HUGE Cruelty Squad vibes, with a bit more of a grounded setting. That's very much a good thing in my books, I hope you were trying to evoke the theme because the mix of hyper capitalism, violence, drugs and philosophy really conveyes Cruelty Squad a lot. Well done!
May 3 18:49:47 92h 20m Caller IDie ♥ 2 As a thanks for fixing that quickly I gave your game ago. Honestly, even in its initial jam state I think it's a really compellig entry, you guys should feel proud for achieving what you did for your first jam! I love the art style, I tihink it's impressive how much level design you got out of it, and the style you've chosen lends itself well to the simple primitives where they exist. Didn't think it could be compelling to try and escap from a 2D image anymore, but it works! Especially the visual of how the agent jumps. I found the signal aspect quite confusing. I understood that signal strength denoted whether or not I should use my ability (I assume) but but I still am not sure what the SIM chnips are for. Was there a mechanic I didn't get far enough to see? Took me a while to realise the buttons opened the doors and some doors needed multiple buttons, but the game became moreintuitive after that. The only other thing I remain confused baout is that it seems like a lot of the red routes I tried were dead ends, like the first one. Is there meant to be a way to progress besides backtracking? If I were to make two improvements that I think would be a big help, it would be: - making your own position in 3D space easier to visualise, with some visible legs and/or a clear shadow (and then you can hide the arm ones!) - making any "ramp" bits a bit smooother. I think al ot of the time I died it was from getting caught on two primitives trying to ramp up. Overall though I thought it was a lovely entry. Well done. I'll happily play the post-jam too when I get time.
May 4 18:27:16 23h 37m Federal Bureau of Dance ♥ 1 My favourite entry I've played so far, this was an absolute delight!! I love love love rhythm combat, and I respect the hell out of however you managed to get that audio code working in the jam time. I found it really fun and intuitive, and I adored the doom-style portrait looking around as I moved, but with the cat ear headphones. The only thing that was missing was chunky game-feel. Nice sounds when you're "hurting" the enemies, chunky tape deck noises when you switch out tracks, etc. But it was a fantastic entry. I was literally just saying out loud when fighting the boss "This is getting pretty easy, it would be cool for the difficulty if this boss guy switched up what he wanted whilst I fought him", and then he did! Amazing stuff, it lasted the perfect amount of time too.
May 4 18:40:37 13m 21s Mixed Signals ♥ 1 A novel and compelling concept! The art is great and the little character designs are very funny. Love the audio implementation here - I was hoping for some rhythm related gameplay from the description but I still appreciated the way the music dynamically shifted and evolved as the difficulty rose. It was just missing some chunkier sound effects on the beat for when you were succeeding. The addition of the hard more was a nice easy win for you and definitely hard. IF i had one bit of constructive feedback, it would be to maybe re-evaluate the controls, or to remove the possibility of getting happy and sad at the same time - it's very uncomfortable and inaccessible to have to quickly press up and down at the same time, in a way that isn't the same for left and right. But a compelling little game with lovely presentation.
May 4 19:09:52 29m 15s AGENTS RHYTHM & RAID ♥ 0 I think the visual presentation here is fantastic, all the amimations are super satisfying, I love how the aliens hop to the beat, and as difficult as they are, the attack telegraph of the purple beholder (when it works) is quite cool. I like the concept of getting the ability of the most powerful enemy in the previous round. It does give me the impression that it was victim to a bit too broad a scope, though. As cool as the presentation of agent rhythm's section is, I think it would have been more compelling to just focus on the combat section and give it more polish. It took me a load of tries to beat the first level because I couldn't figure out why the slash wasn't hitting. Seems like the range is super short! As others have said, compared to the D attack, that makes things much more trivial. One thing I didn't see anyone talking about was I'm not sure what the F ability does? I couldn't get it to do anything. Was that intended? This might all have been addressed in your post-jam version, so feel free to ignore it if that's the case! Well done on making everything that you did, and there's a solid concept here.
May 4 19:17:07 7m 15s Beat the Signal ♥ 1 Lovely presentation and love the visual of the bullets appearing to the beat. There was obviously a focus on polish with that and it's really pleasing. I didn't get much as to how the rhythm played into the gameplay though unfortunately. I had a hard time relying on the dodge, expecting it to work like BPM: Bullets per minute, where it works so logn as you input on the beat, but it obviously has a hidden cooldown longer than a beat. I think that would have made a huge improvement to the game feel! But a solid entry with a compelling little game loop. Well done!
May 4 19:50:54 33m 47s Cableman [a rhythm game] ♥ 3 Amazing, this is easily my favourite entry so far that i've played! Elegant, incredible amount of content. I love rhythm games, and this had me and my friends singing and stimming "cableman!" for hours after. I kinda want to hear the theme whenever I want if you post it. The fact it transforms so elegantly both in visuals and beat, and that the new beat is demonstrated during the transition? Masterfully done, genuinely. I only wish we had more silly vocals in the second half. And the fact you had time to add more bonus levels too is amazing. THis is definitely going to do numbers in the final rating, I'm certain. I loved this, I'd play a full game of it, easily.
May 5 15:11:58 19h 21m GHOST CHANNEL ♥ 2 A solid entry! I think any feedback I have on improvements are things you either know about or have already been actioned. The presentation is gorgeous. The music is really charming, I love the character designs. I really struggled with the actual gameplay, searching all kinds of furniture before realising only one ghost could be around at once, and that red one was always flying past me and punching me, but didn't seem to be stunnable. I think some feedback as to whetherr you're hurting them would be super handy. I adore the "TV show" aesthetic with the volume for health, and the distortion at the edges of the curved screen - that's really impressive! Well done. I almost found myself a little bit swindled by playing the version embedded on the jam page, before realising based on the context of the jam instructions that it's actually your post-jam version. Please make this abundantly clear and don't have the post-jam version as your embedded entry page version! As it should be, my comment is entirely based on the experience of the entry version.
May 7 20:08:38 52h 56m Space Record Studio ♥ 1 I played this yesterday after your strea mended, but didn't get a chance to leave a comment because I spent almost forty minutes playing it! I really enjoyed it, and love musical themed entries (obviously). The pure concept of making music from the stars is a very pretty one, and I love the little characters that come and go. I definitely struggled to match the tastes the customers had, but I appreciated that we could just give them the track and There's so much work in the presentation there. THe animations ar elovely, the environment is lovely. There are just two things I don't vibe with. The biggest one by far is how slow and difficult it is to find stars! My index finger was really aching by the end, If stars were easier to identify and the telescope panned like 3 times faster, it would hve been a near perfect game for me! The only other thing was the cruelty of putting the bin right next to the arrow. There was a time where one of my backup records I was keeping just because I liked it was loved by a future customer. I went to go put it in a sleeve and then somehow clicked both the arrow and the trashcan at the same time, moving back to the customer screen but with no record in hand 😭 that aside, it was a beautiful little game, getting music to sync in unity sucks, so well done for managing it for your second jam. Edit: OH! And my biggest payout was $420!
May 7 20:34:26 25m 48s Remote Mars Raider ♥ 1 A very clever little entry! I just realised you and I did very similar and yet very different entries in a way, but you had the clever idea of adding an obstacle to the inputs. That definitely makes the second to second feel compelling and I thought it was a great idea, I just didn't love it as much when I had to do some awkward platforming, or when I moved off a platform pushing a block and it didn't follow me! Some audio would have been lovely, but I know you know that. The only thing that really impeded me was that I'd frequently get double inputsh appen, particularly on the square. But the game's premise is lovely, the idea and the presentation is very solid. I think the obstacles were just the right amount of intensity to avoid whilst leaving some mental room to think of your instuctions, and whilst I didn't get usper far I did start to memorise all the commands I needed. Well done! Oh, one last thing! Sadly it didn't work quite right for me on firefox. I spent a while figuring out why commands iddn't work only to check out 100th coin's video and realised none of hte walls loaded for me! Chrome worked just fine.
May 7 20:59:48 25m 22s yAI presents Himari, the Beautiful Super Genius Artificial Intelligence ♥ 1 Most innovative interpretation of the theme I've seen, easily. Somehow even though I knew it was all fake, I've never been so antsy about running a file from a jam before! πŸ˜† it was great, ||when yAI knew the game had been opened, I got a proper spook, and its interactions with the game were so clever! I hate do admit I only didn't finish it because I got stuck at a platforming bit after everything goes grey and it complains it wasn't trained for this. Neither was I, apparently!|| Amazing job.