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peak_vinnie

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TimestampSince previousGamepeak_vinnie's comment
Apr 21 21:16:13 THE SIGNAL ♥ 0 Had a lot of fun with this one! Definitely nailed it on the survival horror element. Minimalism and slow pace builds up tension very effectively, complemented by the discrete character movement (maybe a bit too rigid for my taste). Audio is deeply atmospheric and satisfactory. Artwork is simple but the lights and polishing make it look beautiful. One thing that kinda bugged was that I couldn't figure exactly how the enemies detect the player character.
Apr 21 23:33:36 2h 17m SignalGuesser ♥ 1 It's unfinished but it's very creative! The interface is really polished, you could even used as the entry cover (more people need to play it, and a cover would definitely help it ;)). Some sound effects (clicking, success and error, maybe?), a cool music and I'd say it's good to go!
Apr 22 04:14:45 4h 41m GIMME TV ♥ 1 Solid polished shmup with adorable crazy humor, beated it and loved it! As some already mentioned, the shooting feels awesome and the artstyle is amazing. I personally liked the resemblance with Alien Hominid, that kind of marked my childhood :) The game is not only complete but also features a system of upgrades and even a store, which seems a lot to me for three days O.O The only thing that I felt a bit off was that I couldn't figured how damaged was the antenna (maybe I missed something?)... Also, I didn't understand the role of the satellite. I could hit it but I didn't know if it was suffering any damage.
Apr 23 03:42:29 23h 27m Sieze the Means of Production ♥ 0 This is a hard one but I loved it! I missed sound effects and music, as well as a restart option, but the gameplay is so engaging and challenging that I got really hooked up. The flow of particles is juicy and satisfying, the dialogues are funny and give a sense of chaos, making the experience very exciting.
Apr 23 04:05:04 22m 35s Stray Flare ♥ 2 Gorgeous! Breath-taking scenery, great sound effects and music, awesome character design and beautifully painted cutscenes. Maybe too short.
Apr 23 04:51:07 46m 03s Signalien ♥ 1 As some already said, driving feels nice and graphics look great! Also loved the setting and the humor was right up my alley. The beeps could be a bit more subtle, but I understanding because we were all against the clock, especially considering you did all by yourself.
Apr 24 18:35:28 37h 44m Speed Signal ♥ 1 Done in 09:57.392 and had a blast! Clever concept and lovely visuals. I think the minimalist approach really allowed you to stress game design and art. Would be perfect with some music ;) Edit: Just remember two suggestions! Maybe it would be fun to count the number of jumps done per level, so the player could challenge themself to complete with less jumps possible. Also there could be a count for missed jumps, although I don't know exactly how to implement it haha...
Apr 25 21:42:33 27h 07m Lonely Crossway ♥ 1 14 traffic lights here! You turned something as mundane as crossing the street into a tense (and fun) experience. Would love to see a bigger game from you with this same urban horror mood.
Apr 25 22:37:34 55m 01s Occult Ace ♥ 1 I loved how dynamic it feels swapping skills during combat and how engaging it is to survive until you have enough for getting what you need from the store. Maybe it could be even more dynamic if there was a shortcut for the store, similarly to the cards, but maybe it does make sense to stop everything to shop. The systems, by the way are very solid, from the gameplay mechanics to UI. I kinda miss an endgoal because the player objectives is somewhat redundant: they have to survive until they have enough to shop what they need to keep surviving. I also think it approaches to the theme just too slightly. It's still really fun though. One last necessary note is about the presentation: it's top-notch! The retro graphics and CRT shader are tremendously charming.
Apr 25 22:56:33 18m 59s 灯台の見守り — Lighthouse's Vigil ♥ 2 Loved the whole cute presentation! Pixel art, colors, chiptune and voice acting were very heartwarming.
Apr 25 23:23:07 26m 34s A Call to Arms ♥ 0 I loved the locations, the jungle settings are really. The concept is cool and the game can be developed into a powerful contemplative experience. Also I don't want to be THAT guy but I gotta encourage you to develop without vibe-coding 🙏
Apr 26 00:04:08 41m 01s Signalmons ♥ 2 The art is perfect and the tune is good I often found myself jamming to it while playing haha!
Apr 26 00:15:07 10m 59s Echo ♥ 2 Fun game! As mentioned above, the effect looks amazing indeed, loved how the sonar blended into the walls. I wonder if making it last a bit long would be good, once the player has to click a lot and the image feels flickering. Also a keyboard shortcut for the signal could be handy 😉