Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Nanamaki
Feedback comments for LD59
Nanamaki's games and stats for all events →
| Timestamp | Since previous | Game | Nanamaki's comment | |
|---|---|---|---|---|
| May 1 15:33:51 | Signal Space | ♥ 1 | I really enjoyed the feel of controlling the spaceship, and the web-like visual effect you created looks like weaving a spider’s web. Nice catch on the theme and quite engaging. | |
| May 1 15:51:27 | 17m 36s | Signal Through the Blizzard | ♥ 1 | The sound design is excellent—I really love the atmosphere it creates, especially the feeling of walking through the snowstorm. |
| May 2 04:11:19 | 12h 19m | SigRider | ♥ 1 | The concept is neat and fun to play. I love the game feel especially when grinding on an obstacle feel like doing some real life skateboard tricks.屏幕截图 2026-05-02 121557.png |
| May 2 06:02:01 | 1h 50m | DAISY | ♥ 1 | 玩法很有创意也很切题!喜欢pixel perfect带来的复古感。谜题上除了参加offline jam的那一组的右下角那一块有点看不出来是和上面两个一组的,做得也很有意思,感觉加一些音效能更juicy,不过单人jam来说已经是挺棒的完成度了! 屏幕截图 2026-05-02 135200.png |
| May 2 08:58:36 | 2h 56m | Birdwatch | ♥ 0 | Fun! From the first two levels, it turns out to be just a very simple concept. But when the mechanism of exchanging hats was introduced, it really add some fun tension. Great solo jam entry! |
| May 3 10:26:26 | 25h 27m | The Last Signal | ♥ 1 | I love the visual and the hit feedback. It takes some exercise to get used to baiting out enemies' attack then hit a triple hit and making use of the ball. I tried several runs only to reach half of the progress maybe 3hp is a little hard for me. |
| May 3 11:40:26 | 1h 14m | GHOST CHANNEL | ♥ 2 | The visuals are fantastic!! I especially love the curved-screen PCR effect, the character design are incredibly polished and cute. The way the music shifts with different frequencies is also a really nice touch. The ghost-hunt mechanic is simple yet engaging. I noticed the mention of the locked crystal skull, though it’s a bit of a pity that some of that content didn’t make it into the jam version. That said, I’m really glad I got to experience a more refined post-jam version, with the door lock mechanics and the crystal skull-triggered battles fully implemented (and Macro and Pizza Boy are much easier to deal with now :D)! |
| May 3 12:27:13 | 46m 47s | Caws & Effect | ♥ 0 | The pixel art is fantastic! I really like the color palette, the animation and the dithered pattern in the title. I can see there was some effort to make the beam mechanic versatile, which I appreciate. But I did find it confusing at times. I managed to finish the game but I ended up just pushing the ball with body the whole way lol. Overall, it’s a solid attempt, and I’d love to see a post-jam version that presents the beam mechanics more clearly. |
| May 3 12:50:56 | 23m 43s | 🐶ㅤ | ♥ 1 | Super adorable... (I honestly thought the text effects from the last LD would be hard to top, but this time the text animations feel even bouncier and more lively) |
| May 3 12:57:42 | 6m 46s | Meina's Train Cruise | ♥ 1 | A simple, relaxing concept that makes for a really chill experience. The 3D visuals and the day–night cycle are especially impressive. I literally put on some of my favorite music while playing and had a nice time. (Though I couldn’t help worrying Meina's hair might get caught in the wheels awawawa...) |
| May 3 13:16:22 | 18m 40s | Red Light Green Light | ♥ 1 | Nice speed run for LD :D |
| May 5 02:14:31 | 36h 58m | Natural Luck | ♥ 2 | Cool concept and have great potential. I keep using a owl-fox-hedgehog combination and survive quite a long time. I'd love to see some furthur exploration on variety of animals, limitation of using them, and different types of gamble. 屏幕截图 2026-05-05 080516.png |