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Minus

Feedback comments for LD59

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TimestampSince previousGameMinus's comment
Apr 21 10:53:38 DSP Tuner ♥ 0 Sadly, your project refuse to load on browsers I have installed on my PC, that's why I can't provide any useful feedback or proper ratings. Tested browsers: - chromium based (Chrome, Edge) - not loading, black screen - pale moon - not finishing loading, freezes iframe (pale moon weirdness - it launches in separate window)
Apr 23 16:40:14 53h 46m Uplink ♥ 2 The game seems to be quite fun, artstyle is clean and quite coherent, whole jamming situation is a good idea to execute theme, however in general game really fast becomes repeatetive and after just 5-6 packets sent if you had enough luck to get increased fire rate and reduction of damage you are almost unstoppable. Audio is okay, but music could be a little bit more interesting. Overall quite good game idea, possibly worthy of continuing development and exploring how far you can get it :)
Apr 23 17:06:52 26m 38s Human Signal ♥ 2 For technical stuff - everything seems fine, game works, maybe it crashed once, especially if you are too quick to click finish testing. Other than that game seemed a little bit too easy. Memorising 3 items is quite simple task, only "hard" part is to guess most "humane" way to deal with situation, but even that, with some most common sense wouldn't be that hard. In general the game works, is finished enough, has end goal and player can reach it, thus overall it's quite good for solo project. In future you can work more on graphics, introducing more coherent UI which would suit the game artstyle. For solo project it's not bad and there's just room for improvement. Keep it up and gain more experience, because the basics are there, you just need to polish them a little bit :)
Apr 29 10:22:40 137h 15m Blazing Brave Hyperion M ♥ 0 Whole game idea is fun and something "fresh" I'd say. From technical point of view I'd say game needs especially some fixes with enemies. Seems like opening (or rather enlarging) mecha vs godzilla fight screen does not impact performance, but amount of enemies on screen does. Not sure why it suffers so much performance hit with what seems like maybe 10 or 15 enemies on screen. As for other stuff, I'm not a designer, but gameplay could be improved slightly by making minion enemies appear in more like waves maybe, giving player more time to actually switch to mecha and do some commands. Defence command could've lasted longer (for me it seemed like it was active for maybe a second). Visually game looks good, only small tweaks to animations needed. Overall quite good entry and good starting point for something bigger ( •̀ ω •́ )✧