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Feedback comments for LD59
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| Timestamp | Since previous | Game | MajoMirez's comment | |
|---|---|---|---|---|
| Apr 20 19:25:04 | DOT//DASH | ♥ 1 | I got score of 2026, which is not the highest here, but I'm impressed I got that in my first try lmaoo It's quite fun! and educative, good job! My only complain is that the signals to change columns are too long, but maybe that's just skill issue | |
| Apr 20 19:50:29 | 25m 25s | Synchrony | ♥ 1 | I loved the concept! I think the beat need more polishing, I'm not a rhythm expert, but I feel it's easy to lose the rhythm. But overall it feel relaxing but not too much, like a good amount of relaxing, good job! |
| Apr 20 20:25:13 | 34m 44s | Mini Mobile Network Operator | ♥ 1 | I love it! It's like mini motorways, I really like the minimalistic approach, but I think the icons get too small as the town grows, and I lose sight the cell towers easily. As QoL, I would have liked a way to highlight all the network signal areas, and maybe highlight the yellow and red customers, so it would be easier for the player to check which areas need improvement. I see potential here, I'd play this as a fully released game! |
| Apr 20 20:39:54 | 14m 41s | No Service | ♥ 1 | Kid doing dangerous parkour to connect to social media, been there dude I like it! It reminds me of MapleStory jump quests haha, I think the graphics could be a little more explicit in differentiate what's platform and what is not, but overall is very well done! |
| Apr 20 21:43:30 | 1h 03m | what's the signal | ♥ 1 | Ok, I spent more time than expected playing your game, the grinding is so satisfactory! My only complain is that the letters are too small for the web viewport (at least in the ludum dare page), and the screen curvature didn't help much (it was a nice touch tho!) |
| Apr 20 21:57:54 | 14m 24s | Turning Signal | ♥ 1 | I couldn't get to play properly, the E key doesn't seem to do anything (green button?) and the Space key just turn the robot clockwise, I passed the first levels just using Space, but from level 5 I couldn't solve the puzzles (If this is a bug, there's still time to fix it) |
| Apr 20 22:36:53 | 38m 59s | Signal Nightmare | ♥ 1 | Nice concept! but there are some things a don't understand, the goal of the game is to escape? I think the signal should point to the right direction, but I don't quite get it? Also, after solving some codes, one got stuck and didn't open: Screenshot 2026-04-20 182920.jpeg After this, all yellow screens granted access immediately so there were no more puzzles so solve..? Also, it would be nice to have a way to clean the screen of the red numbers, as they clutter easily |
| Apr 20 23:05:01 | 28m 08s | The Sound Store | ♥ 2 | Loved the art and the idea! Cute and simple. Also, having high scores is a nice touch! |
| Apr 20 23:26:55 | 21m 54s | Cableman [a rhythm game] | ♥ 3 | Ayoo if this is not inspired in NecroDancer, I don't know what it is. I loved it, this is a pretty good take on rhythm + puzzle! Also, I loved both art styles (past and future) and the music, so ad hoc! This probably gonna be one of my faves this jam |
| Apr 20 23:56:34 | 29m 39s | Harmonic | ♥ 3 | I loved the concept! Deck building, Slay the Spire style, but with sound waves that represent attack and defense, it's a clever approach! I found some cards seems to be downgrades..? (I didn't find any use for "Clamp" for example), but overall I really liked it! Also the art style is unique and cute |
| Apr 21 00:13:54 | 17m 20s | 1000ms | ♥ 3 | Ahh, it takes me back to that bad internet era, where we all were lagged as heck in those old MMOs haha. As others said, I think the keys layout needs a bit working (I would swap Z and X and use Up for jump). Overall is an great game, Good job! |
| Apr 21 15:43:19 | 15h 29m | Unstable Internet | ♥ 0 | Cool concept! I like how it's designed so the enemies are easier to hit when they're closer, but it's also riskier. The cyan enemies are nasty, I like that. Good job! |
| Apr 21 16:02:23 | 19m 04s | ECHOMAZE | ♥ 2 | I loved the idea! I like how the visuals after the stairs are confusing (as probably intended), my only problem is that the echo is expensive, so I relied more on the minimap than the echo to navigate |
| Apr 21 17:04:18 | 1h 01m | Signals in Distress | ♥ 4 | Amazing game! I love the color theory + tower defense approach, also the tutorial is super useful. There's potential for a full release game here. I would add a speed up button, since there's nothing to be done once the wave starts, but overall it's a great game! |
| Apr 21 17:49:35 | 45m 17s | Signals and Points | ♥ 1 | I was confused at the start, but it's quite fun after I finally got it. It's like Factorio, but with manual signaling. I found some visual bugs like when inspecting something I would get the information of the last train I clicked |
| Apr 21 20:24:34 | 2h 34m | swpr | ♥ 1 | Interesting take! Took me a bit to get right, but I got the trick. For me the colors didn't matter except for the number 1, where I could guess the mine. Also, I found the sweet spot for difficulty to be between 10 and 15. Btw, the art is really cute! |
| Apr 21 20:55:20 | 30m 46s | Wow! The Presidential Race Of Glorbus-12B (Signal) | ♥ 1 | This was hilarious, it felt like an actual presidential debate. Are the stats at the beginning used in the debate? if so, it would be nice to have some pointers about it in the UI, during the debate |
| Apr 21 21:35:37 | 40m 17s | Signal Singularities | ♥ 1 | Interesting idea! Maybe the controls are too sensitive to me, it was hard to move the slide to the exact position. The art and its palette colors are super cute |
| Apr 23 20:41:33 | 47h 05m | yAI presents Himari, the Beautiful Super Genius Artificial Intelligence | ♥ 1 | This was amazing! I loved the experience |
| Apr 23 21:26:32 | 44m 59s | Coo-Coo, Chef! | ♥ 3 | Bird with knife refuses to look at the cucumber and it keep facing the other birds after 15 turn commands, I think this bird have other plans.... I loved this game, it's enjoyably frustrating, almost as much as playing Overcooked with my friends |
| Apr 28 19:34:29 | 118h 07m | Caws & Effect | ♥ 0 | The artwork the color palette is really cute, and the mechanics are interesting but it need polishing. I thought the fans were book shelves and was confused why it moved the ball lol, also I didn't understand what the glass blocks do ..? Overall the idea is great, there are lots of fun things you could do with this |
| Apr 28 20:08:25 | 33m 56s | Signal Hunting | ♥ 1 | I was kinda lost how the signal worked, and the danger signals seems unavoidable. I personally would have preferred it to be a turn based game instead of real time |
| Apr 28 20:09:01 | 36s | Sea Star | ♥ 1 | The sonar is really cool, but I didn't get why I randomly die. Also kudos for the sensitivity settings, at the start the camera was so wobbly I was getting motion sickness |
| Apr 30 19:41:22 | 47h 32m | World of Gates | ♥ 1 | I really liked the idea! Sadly my mouse is old and it cannot hold the right click, so it was nearly impossible to connect the gates, and I couldn't connect the already unconnected wires |
| Apr 30 20:03:41 | 22m 19s | Moon Moth | ♥ 1 | I loved your concept! I appreciate games with such oneiric vibes, and also with voice-overs! I must admit I freaked out with the mermaid dream, it was pretty close to a dream I actually had lmao. Good job! |
| May 1 01:00:28 | 4h 56m | U.P.L.I.N.K | ♥ 1 | Interesting puzzle game! The art is great too. There's a bit of graphic issues, like I could lose a reflector behind a building if I don't remember where I put it, also the white background make it hard to calculate the signal trajectory, a grid would've been nice for this. Overall it's a good game with a good amount of levels |
| May 1 01:16:04 | 15m 36s | Short-Range Robot | ♥ 0 | I really liked the concept! It just need some tweaks imho. I would make the controller non-solid, because I would die a lot just by bumping into it while trying to avoid the bullets, also when the controller gets too close to the enemy it's almost a death sentence, I would make it stay away from it (while keeping it random). It would also benefit of invulnerability frames after getting hit and some sound cue. Aside from that, it's a really interesting concept, good job! |
| May 1 01:30:30 | 14m 26s | Signal Towers | ♥ 1 | It's a good idea, but it's too short, I hope you get to implement some fun puzzles here with these interesting mechanics in the future! |
| May 1 01:56:34 | 26m 04s | Space Rover | ♥ 1 | It's an interesting concept, but the rotation confused me, I expected a relative rotation haha, also the speed didn't make sense to me when I can just use Fast every time (maybe it could use distance instead of speed?). Overall it's very fun, good job! |
| May 1 02:27:18 | 30m 44s | Radio Tower | ♥ 1 | Nice game! It's engaging and fun, and the difficulty curve is nice. I loved the graphics too, very retro |
| May 1 21:21:10 | 18h 53m | Drum`n`Ice | ♥ 4 | I liked the game loop, like short rhythm battles with upgrades every now and then. The drums remind me a lot of Patapon tho, one of my fav rhythm games. I just think the QWER + arrow keys are too much for my brain, specially after upgrading spells. Also, I restarted after a game over and it keeps the upgrades, I don't think that's intentional..? |
| May 1 21:40:28 | 19m 18s | RADIO CORE Last Signal | ♥ 1 | Seems like the one in itch.io is the post-jam version, where's the jam version? |