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Maakole

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TimestampSince previousGameMaakole's comment
Apr 21 01:50:10 MAYDAY ♥ 5 Wow, hella quality. Sharks might be a bit too much to deal with, but otherwise it's a perfect score!
Apr 21 01:56:03 5m 53s ECHO ♥ 1 Very clever, great job on this!
Apr 21 02:58:40 1h 02m Signal Breaking ♥ 1 I'll never fathom how you manage to consistently make the most clever & toughest puzzle games I've ever seen in such a short amount of time.
Apr 21 20:46:46 17h 48m Bag of Beholding ♥ 2 Figured out the gameplay, was able to influence enemies and the PC, but still feel like the game needs to give the player a lot more info and feedback. At one point I collected tape to increase weapon durability, and was able to place it adjacent to a dagger, a whip, and a zombie arm (for some reason though it could not be placed in the empty space below the zombie arm or left of the dagger, so I had to finagle it a little.) But the fight immediately after, I die from one hit, despite disarming every enemy beforehand. Caught me off-guard.
Apr 22 05:58:16 9h 11m Remote pest control specialist ♥ 2 My favorite game of the jam so far! Theme-wise it doesn't seem totally on-point, but that's fine. The red bugs are a bit of a difficulty spike, so I suggest introducing them a bit more slowly. Regardless, I really think you should do more with this concept! It's pretty brilliant~
Apr 24 05:44:50 47h 46m Incoming ♥ 2 Excellent work on the sequence of puzzles, the graphics, and especially the atmosphere. Makes me really want to see more.
Apr 25 23:07:47 41h 22m Fight By Wire ♥ 1 If the bullets were turn-based to when the player moves (similar to Superhot), this could make a good puzzle game. But as-is it mostly feels like random chance as to whether or not you can dodge shots. The open and close brackets also don't really seem to have a purpose, outside of just slowing the gameplay down. I think with more command options though that problem could be alleviated.