Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Luumi

Luumi

Feedback comments for LD59

← LD53

Luumi's games and stats for all events →

TimestampSince previousGameLuumi's comment
Apr 21 19:19:08 Directive 13 ♥ 1 Great art direction, and definitely on-theme. Almost made me want to play Papers, Please again after all these years. I found the background audio a bit distracting/stressful, both from the loudness and the mechanical noises. The stress kind of added to the game, though. It was hard to tell that the stamp was supposed to be draggable without some kind of cursor change, but I got there eventually. Good work!
Apr 21 19:21:11 2m 03s Fading Signal ♥ 1 Got more emotional over this one than I would have expected, haha. There were a few ducks that it took me a while to find; maybe the heartbeat cue could be more salient. Other than that, really nice atmosphere, and I was motivated to play through to the end. Enjoyed it. :)
Apr 21 19:32:26 11m 15s 灯台の見守り — Lighthouse's Vigil ♥ 2 Very nice concept, and the atmosphere is cute! The audio is great, and I love the art. Personally, I found the lighthouse beam hard to use. It's too slow to catch up with the mouse when you move it a long distance, and it should probably be a little bit stronger, or have a way to be powered up a bit for later levels. I also felt that the light became too small at close distances. I think some small touch-ups would help to make this really fun. Still, I enjoyed it!
Apr 22 21:53:14 26h 20m Mixed Signals ♥ 2 I like the signal matching mechanic! Do agree it could progress faster, but then again, I have a lot of experience with waveforms, so... Small non-gameplay thing, the bgm was a bit much for me. Since the pace of the game isn't that fast, I think it could be more out of the way.
Apr 22 22:16:28 23m 14s Mixed Signals ♥ 3 Great work finishing your project! It's definitely good to start with small finishable things and Twine is a nice way to practice putting together a game script/flow. I know it's just meant to be a proof of concept, but one thought I had is that this might be stronger _without_ the descriptions of the three candidates at the beginning of the game. In a typical otome/romance game, the art tells you a lot about each LI (love interest) before you even meet them. But with Twine being only text, I think having to guess what the characters are about through the questions would really push your demo toward feeling like _gameplay_. In other words, make it a bit of a mystery. Sort of like Love Is Blind, I guess. At the end, reveal the characters and perhaps surprise the player with who they ended up liking most. :)
Apr 22 22:27:49 11m 21s Unpatterned ♥ 0 Really liked this concept! Always here for symbols as a conlang person... Getting to the end of the first sequence and realizing the puzzles worked two different ways and I had been doing them 'backward' was a fun paradigm shift.