Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → kapitstick
Feedback comments for LD59
kapitstick's games and stats for all events →
| Timestamp | Since previous | Game | kapitstick's comment | |
|---|---|---|---|---|
| Apr 22 02:44:00 | The Last Tuner | ♥ 1 | I really enjoyed this game! The eerie mood was very compelling, and the mechanics were unique. The contraption was extremely cool to ride and interact with -> it reminded me of Howl's Moving Castle. The graphics matched the feel of the game with simple background music to add to the ambiance. The gameplay mechanics had some rough edges: I feel like the gravity was a bit lower than one would expect and as a result, the character would keep getting caught on ledges when jumping up into or down out of the castle. The rhythm aspect was neat, if there were more time it would have been cool to see what you could do with it. It definitely left me curious about the story/background of the universe. | |
| Apr 22 02:59:17 | 15m 17s | Vibe Check | ♥ 3 | Interesting idea, definitely has a humorous aspect and fits with the theme. I loved the people slapping your phone out of your hands and the mechanics of your phone bouncing away and having to track it down. The gameplay was a little tedious, it would have been cool if there was another way to narrow down the baddies without checking every person (or maybe there was and I missed it!) The perspective felt a bit too low like I was half the height of the rest of the people in the game. I did find 1 baddie before being knocked off a tower and losing my phone. :) I didn't see a graphics rating, but I thought the art pixelated, slight nondescript art was a perfect fit for the game. |
| Apr 23 00:14:37 | 21h 15m | D:Code | ♥ 2 | A good platformer movement game! The "no maneuver in the air" was a neat twist and more challenging than I initially thought. The depiction of radars unscrambling text was extremely cool and satisfying. I feel like there is more potential there to build on there. And +1 for Kenney assets, he's awesome! |
| Apr 23 01:23:10 | 1h 08m | Sieze the Means of Production | ♥ 0 | I loved it! I have a soft spot for RTS games, and this was very fun with lots of innovative gameplay elements. The signal affecting multiple elements of the game was quite satisfying: being the objective, increasing field of view, and controlling the leash of your minions. The mine/scout mini-game was tricky to master. The graphics were simple but consistent with good readability. As far as improvements, background audio or effects would have been great. The chatter of the minions was amusing at the beginning but later on it was a bit distracting and made it hard to see what was going on. Converting these to audio effects would have helpful with this. First time through I reached 46% signal, killed everything, and realized too late that the objective was to reach 100% signal. Ended up only being able to get to 70% before mining out the map. Second time I limited production and reached 100% with 1433 credits to spare, 5 artillery, 2 med bots, and 2 miners. Thinking about it later, I realized that the most cost-effective way to clear the mines was just to spawn a 10 credit miner, run around the map, and repeat until they were gone. Then start building up your |
| Apr 25 00:54:26 | 47h 31m | S.L.O.P. - Signals lost on planets | ♥ 2 | A simple but fun game! It didn't seem like the larger planets had more gravity, but it was hard to tell for sure. The difficulty ramped up quickly and then got easier at the end, but level design is always pretty time intensive. The UI could have been a bit clearer, but I figured it out. Definitely lots of potential to add other kinds of space junk :) |
| Apr 25 01:30:17 | 35m 51s | signOS | ♥ 1 | Fantastic! Reminds me of a single player Robo Rally. I loved sending commands to other robots, but when I found out those robots could also send commands, I got even more excited. Great use of the "signal" theme. |