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Feedback comments for LD59
Hi Im Greg's games and stats for all events →
| Timestamp | Since previous | Game | Hi Im Greg's comment | |
|---|---|---|---|---|
| Apr 22 19:07:13 | Into The Nightmare | ♥ 2 | Was a nice spin on the theme. I do feel at times the beeping wasn't massively helping me and I ended up searching manually for the end of the level. The trauma chasing you was nice, didn't feel overly oppressive, but also still stressed me when it got close! | |
| Apr 22 19:15:11 | 7m 58s | V de Vision | ♥ 1 | Graphics were great, would have been nice if the echolocation did more. I feel I could see pretty much everything in the environment without it. Unless there is some niche to it that I never stumbled across like finding hidden items. I did enjoy playing it, in fact I played through twice as I lost the fight at the end the first playthrough. However, I would have liked to have a use for mana and I found a sword that didn't actually help in the final fight. The physical dice was cool in the fight, but it did feel as though the entire game basically wound up as a coin toss towards the end. The story was cool and the mood was great. I enjoyed it, would have loved to see more. |
| Apr 22 19:19:22 | 4m 11s | Out of signal | ♥ 2 | Realy slick and very nicely put together. I do love these sorts of games so it was nice to play around with for a while. Obviously more features and types of connections/junctions would have been nice, but the jam version was solid as an experience! I didn't hear any audio in the game, some music would have gone a long way. Nice job! |
| Apr 22 19:25:50 | 6m 28s | Between the Pulsing Stars | ♥ 2 | Really nicely put together, the entire audio was really good. It felt like a lot of work went into all the various tracks that made up the frequencies. Visually it was great too, felt like a solid game. Overall I enjoyed it, not exactly my type of game, but I appreciated the thought that went into it and following along with the story in the emails added a lot too! |
| Apr 22 19:31:06 | 5m 16s | Lethal Signal | ♥ 1 | Reminded me of keep talking and nobody explodes. Very fun game, the addition of the radio frequency helped add a lot of tension. However, it was a bit clunky, in particular moving speech along, it would have been nice to maybe scroll through recieved messages or allow the player to speed up them coming in? Either way, I enjoyed the tension and overall vibe. Great work! |
| Apr 22 19:35:59 | 4m 53s | Hold The Signal | ♥ 1 | Nice little spin on a tower defence game, my biggest feedback is that it seemed to take a long time to get the scrap to get other towers, would have been nice if that came in a bit faster so I felt like I had more stuff to build. Also would have been good to see what the stats of the towers were so I could make more of a choice prior to building it. Overall, was a nice and simple little fun game. Moving around the signal points gave me purpose beyond standing there like in a lot of tower defense games. |
| Apr 22 19:42:59 | 7m 00s | Meina's Train Cruise | ♥ 1 | The overall vibe and artstyle was great, very zen and chill little game. I noticed you added "Play some chill music", it would have been nice if some chill music was included haha. Enjoyed it, definetly got a little boring at times on some of the longer stretches, but being a gamejam and all I can't complain much. Would play a full version of this on my ipad or something on a day I want to de-stress. |
| Apr 23 12:11:45 | 16h 28m | Echo Escape | ♥ 1 | Really well put together, very simple but incredibly effective design throughout for all the visuals. In general I enjoyed the game, but the second time I died to the monster, I gave up. Maybe if it wasn't so aggressive the first time you see it and ramps up over time? The only major thing missing was some music or additional ambience, I think there is a lot you could have done there, but it's all polish. Baseline is amazing, really cool idea, very well executed. Great work. |
| Apr 23 12:18:43 | 6m 58s | FM Escape | ♥ 1 | It's a cool idea, I did struggle a bit with the traps and sort of felt I stumbled through randomly at some points. The doors and identifying the code worked well though! Nice interpretation of the theme and really solid audio work! |