Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → gurkenlabs
Feedback comments for LD59
gurkenlabs's games and stats for all events →
| Timestamp | Since previous | Game | gurkenlabs's comment | |
|---|---|---|---|---|
| Apr 23 21:16:21 | Switchboard Operator | ♥ 1 | This is a very unique concept that I really enjoyed, and the mood and graphics were perfect. I would have wished for some more audio, and the cables were often buggy (plug-in not detected, trigger of last cable triggered text on the monitor despite not being plugged in anymore, etc.), so I was unfortunately not able to finish the game due to being in a sttate where I could just no longer plug stuff into the monitor. Nice job on the narrative and the unique mechanics! | |
| Apr 23 21:55:42 | 39m 21s | The Archives of Trevosa | ♥ 1 | I loved how the art direction, music, UI and narrative just clicked into place together. On one hand, I have to admit I gave up after half an hour of not getting any further. On the other hand, I still admire the complexity of your game and how polished it turned out. Well done! |
| Apr 23 22:15:06 | 19m 24s | The Lighthouse | ♥ 1 | Kudos for the nicely rendered backgrounds, the mystic voice acting and the atmospheric soundscape! I liked the feeling of inevitability you evoked and felt reminded of the Movie "The Mist" :) |
| Apr 23 22:36:14 | 21m 08s | Look, I Made A Thing | ♥ 2 | Thank you for this well-paced and extremely polished game! I can easily see the concept being extended for a full release and I enjoyed the quirkiness of your art. Things I found a bit annoying: With the 8-directional movement, having to form perfect circles was a bit frustrating at times and I was often missing the feedback which crops I would be able to mow down and which I would miss. This led to me repeating the second level quite a few times as I was always mowing down crops I didn't intend to remove. Therefore I was racking up obscene amounts of money with no way to spend it as the skill tree had long been fully explored. Overall, this was still a very fun experience :) |
| Apr 24 17:06:59 | 18h 30m | Fellowship of the Signal Fire | ♥ 0 | During our brainstorming in the first hour of the jam, we discussed a similar idea and I'm so happy to have found someone who has executed the idea so flawlessly! Congratulations on your game, its unique concept and the consistently good art direction. |
| Apr 26 22:05:23 | 52h 58m | Lights of the Living Dead | ♥ 4 | I was joyfully reminded of the most devastating carambolages back in the GTA II days, well done with the car physics and the overall mechanics! Your concept is very unique and I enjoyed the hectic nature of having to manage everything at once. Especially in the last level, I had a lot of "oopsie" moments where tons of monsters got mown down by traffic because I had fogotten a signal. Great job, guys! |
| Apr 27 04:51:59 | 6h 46m | Searching for Signal | ♥ 4 | Congrats on your entry! I especially enjoyed it in terms of narrative, graphics and music. The platforming was a bit on the wonky side, the general level of challenge a bit low, and the two enemy types a bit underwhelming. But all in all, this is an enjoyable and well-polished experience. |
| Apr 27 05:09:58 | 17m 59s | Seagnal | ♥ 4 | Great job on this one, especially with the variety in the radio show and the feel of the game world. I loved how the waves looked and the buoyancy of the boat. Getting busted by glorious law enforcement in the name of our supreme leader felt kind of random unfortunately, and I didn't have any luck outmaneuvering the cops. So I ended up restarting on what felt a bit like unfair terms. It was kind of easy to get the boat glitched into rocks and obstacles, which broke the immersion a few times. Thanks for this game, I'm off to listen to some Dick Headski now. |
| Apr 28 22:58:48 | 41h 48m | POKER FACE | ♥ 1 | Very original interpretation of the theme, and it felt like all the characters had truly distinct personalities that you had to adjust your playstyle to. Well done! |
| Apr 30 20:51:07 | 45h 52m | Almost the Same | ♥ 3 | I just love how you were able to pull off an asynchronous multiplayer concept for the jam, and the stream of player-generated wanted posters was amazing and varied. Your face generator is insanely powerful, and the fact that the faces are even animated is the cherry on top! I would have wished for some more scaffolding to the game itself (an entry screen, a way of pausing, etc... and some more audiovisual feedback for the player interactions like the sound of a pencil scraping on paper, buttons and switches clicking etc... Overall this was one of the most unique concepts I've seen this jam, congratulations! |
| Apr 30 21:20:54 | 29m 47s | SAVE OUR SOULS | ♥ 2 | The morsing mechanic was very well implemented and simple to get a hang of. Having the alphabet before you at all times definitely helped, and so did the visual "locking in" effect. Some ambient forest sounds would maybe have spruced things up a little, but the general mood of sitting in a wood cabin was transferred well. My main problem was with the story, which felt extremely slow and rather pointless, and the end didn't really have anything to do with the rest of the game. But the length of the game was appropriate and it didn't overstay its welcome :) Congrats on your well-polished entry! |
| May 3 19:04:06 | 69h 43m | Fallen Ties | ♥ 0 | This game is very stylish and atmospheric, I loved the stiffly animated characters and their creepy faces. The environment was engaging and piecing together clues by talking to everybody was fun. The decision to not have any win / lose conditions and basically be able to murder everyone was a bit unfortunate and made the game a bit ambiguous. You never learn if you actually deduced the correct assumptions and therefore collecting clues was made a bit pointless. I think some ambient sounds like music in the bar would have raised the atmosphere to a whole different level. Your art style was spot on, congratulations on this fun game! |
| May 5 14:11:55 | 43h 07m | New London 3D Turbo 2000 | ♥ 2 | This game is oozing with creativity, all the twists and changing rules are really fun and as a player you can feel how much joy you've had creating this game :) In several runs, I was never really able to get a proper airspin, my maximum was 220. And thus, I was kind of happy to see you can easily cheese the game by failing a task, letting the police follow you until the next checkpoint, and then reloading. The title music was very catchy and fitting, the arcadey driving physics were fun, the level design was well thought out and the overall aesthetics were quite impressive. Great game! |
| May 5 14:18:39 | 6m 44s | Late For Work | ♥ 1 | I'd love to see this extended into a game because the driving feels incredibly snappy! When you accelerate to high speeds it feels really satisfying and I would have loved to crashed into cars and pedestrians along the way 👮 But unfortunately, there aren't really any game mechanics other than a tiny (but good looking!) map to drive back and forth on. Still, I'm sure you've learned a lot during the jam and your result makes me want to see more. |
| May 5 20:39:33 | 6h 20m | Beams of Bermuda | ♥ 1 | The atmosphere was very dense, the sound effects adorable, and the base mechanic was very unique. On paper, the ideas of our game might sound very alike, and it's fun to see what vastly different games we've made :) I liked the progressing difficulty curve, and the maps all had individual challenges to overcome. So despite the game being rather slow, you always had to adapt to new situations and it still got a bit hectic sometimes (in a positive, engaging sense). Great job! |
| May 7 19:40:18 | 47h 00m | The Last Transmition | ♥ 1 | I was unable to get past level eight on several tries, but I really enjoyed this concept. The overall mood is great and the soundscape was very fitting. An introduction with some lore, like the nice game over screen you had, would have helped sell the immersion a bit better maybe. Also, when switching to full-screen, some UI elements move out of place in a weird way. This is a fun and nerdy game I would like to play around with in a sandbox setting without losing lives :) |
| May 7 20:11:56 | 31m 38s | Space Record Studio | ♥ 1 | 292$ is all I was able to get from those ungrateful aliens :( I loved the various aliens, the cozy shop atmosphere, the great variety in music, and the mechanic of placing records on the turntable and etching them while flicking through the record covers. Some things could be improved in my opinion: After a very loud menu music, the rest of the game is so much quieter in volume, so setting the volume in the main menu does not really transfer to ingame. And secondly, I found the hitboxes to select record covers a bit small, so it required high precision to pick exactly the one you wanted. Also, the scrolling speed in the telescope was way too slow so it took really long to discover new planets and honestly I didn't bother scrolling for minutes just to fulfill the exact customer wish. Also, the relevant planets were not really visible in the zoomed out view, so you had to zoom in a lot to where you thought a planet would be, being disappointed because it wasn't actually one that transmitted a signal. All in all, amazing work and great mechanics! |
| May 7 20:46:05 | 34m 09s | Apollo's Gift | ♥ 1 | I found it extremely hard to figure out how to judge the riders correctly. The music notes etched into the stones didn't reflect actual music notes but rather patterns across the entire bugle signal, which took me a while to figure out. And after three tries I still haven't understood what the numbers on the stone are supposed to mean. So I guess I'm not good enough to finish this game, I can however say that I really enjoyed the environment art, the unique interaction with the world, and the way your judgements feel godlike and powerful. |