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designernap

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TimestampSince previousGamedesignernap's comment
Apr 21 14:31:01 Kepler-186f ♥ 1 Okay, full review and details below, but I want to say this is your best entry so far. Very rounded in terms of mechanics, feel and mood. Almost the complete package! You can really see how your skills are developing on the modelling front too which is lovely to see. Let's start with the bad, as there is so little The music! Firstly, I LOVE that you have some. Just that gets you three stars. But after a few doors, the music was really grating on me. A really simple solution here when you do minimal notes like this is to feed them into unreal and have it randomise which notes it plays. Can completely transform a soundscape. now the little issues The "Yellow" colour of the tuning light on enemies and locks is really too close to the green, so that both are very difficult to tell apart. I lost a few moments and points of frustration with the locks when I thought I was on green and wasn't. Worse as the device puts out a light that washes the colour out, but when I knew to look for it, I was able to adjust. Sometimes the enemies didn't have a tune in frequency? but I think this might have been when they weren't aware of me. I would like to be able to zap em when they are not aware. The health bars on them were GREAT but as I tended to be underneath them a lot, it made them harder to see. The game was a little too drawn out on that last level... I think you only needed two sets of gates or them closer together, but I enjoyed how they all worked together. It was very well done. Now the good AAAAH THE MODELS ARE GREAT! :D It's so nice to see the whole world you built feeling real and moody, the doors, the levers, the cells, the enemies, all of it! The Level design is excellent as always and I never felt stuck or lost for too long. Smart lines of sight and elevation got me to where I needed to be. The art style and choice of colours was spot on for this game, the bloom on the lens gave it a very cinematic / Kubrick feel and those titles really tied it all together. Vibes from Control/Routine and other horror titles. Very nicely done. Sound was basic but used well and brought just enough crunch to the gameplay The core mechanic though was Chef's kiss good. I know its only in prototype form but it was instantly understandable and fun to use. It's great to see one of your games with mechanic depth like that and so well implemented. Tutorials were at just the right level and the world design and flow was spot on. An excellent a The Creed game.
Apr 23 19:48:32 53h 17m Signal King ♥ 1 aaauh a ton of feel and lovely graphics on this. Theme is a stretch but it doesn't matter here. Lovely entry.
Apr 23 19:51:09 2m 37s Signal, Frog ♥ 1 This made me laugh a load. Nice entry! I squished the frog!! I enjoyed keeping an eye on the light to see when it was opposites day :D