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bjornstenlund

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TimestampSince previousGamebjornstenlund's comment
May 4 15:30:52 SIGNAL: Abyss ♥ 1 Sound design was great! The controls felt snappy and good variance of obstacles. I think it was great it had checkpoints, hard to balance stuff perfectly on a jam ^^ I wish there was more reason to fire the radar more often, it felt nice to press it (sound and visuals where really nice), but I stopped after a while. Nice game!
May 4 15:55:37 24m 45s Gacha Clicker Defence ♥ 1 Cool game! I liked the music and it got the clicker hook! It was a little hard to keep track of the different towers and it worked a little against the incremental type of that I sort of got done with one tower, then when to next and started from the beginning. Maybe If you only could upgrade in the main tower but it would keep scratching that clicker itch a little bit longer. That said I really enjoyed it!
May 4 16:05:02 9m 25s Stay Tuned ♥ 1 Great music and sounds! I really liked that it just started right away! I was a bit confused initially, but I really liked how the intro/game/menu just blended together! I didn't really understand that the game ended, and usually I would say that's a bad thing, but here it just felt worked great with the atmosphere! I think it would be nice with a mute button in the end screen, because the music is stuck looping now when I'm writing this :P Anyway nice game!
May 4 16:20:49 15m 47s Mayday - Keep the signal alive ♥ 1 Really nice pixel art! The menu music was really nice and cozy! The rescue game was a bit confusing, I felt like I was stuck, but I just kept at it a couple of minutes and eventually I succeeded. I think some UI could be helpful. In the first game you had a timer, maybe you could have something simliar for what the goal was in the last minigame :) cool game!