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Feedback comments for LD59
Anchry's games and stats for all events →
| Timestamp | Since previous | Game | Anchry's comment | |
|---|---|---|---|---|
| Apr 22 09:16:56 | Dead/Line | ♥ 2 | Very neat graphics, was a bit strange to have so many movement mechanics when you have a grappling hook so that ended up being the only thing i used. Pretty impressive to make so many mechanics in such a short amount of time too. I ended up enjoying it quite a bit once i got the hang of the different combat mechanics and how to use them properly while i was grappling around like a monkey (I love grapples). Good job! | |
| Apr 22 09:58:43 | 41m 47s | Satellite Days | ♥ 2 | this was fantastic, the UI and everything was so polished and felt incredible. the progression felt good (albeit a little easy) Overall just a really good entry! |
| Apr 22 20:33:58 | 10h 35m | Per Signum | ♥ 2 | Went insane from the soundtrack, I put out enough destroyers to level the whole map just because i could before finally revealing what i assumed was the last structure to win, had a lot of fun. Really well done! |
| Apr 22 20:43:16 | 9m 18s | Red Rat | ♥ 1 | Very neat premise, enjoyed it up until the big color memorization puzzle where my brain decided to quit on me. Could easily see a lot of these as puzzles a co-op experience similar to We Were There. But doing color memorizations on my own was a bit abysmal(for my small rat brain). Really cool concept and well executed! |