FoonLudum Dare ExplorerLD59 → Dead/Line

Dead/Line

By do3naut, itostoi and

View on ldjam.com

CategoryRankScoreCount
Overall2.789
Fun2.588
Innovation2.668
Theme2.668
Graphics3.088
Audio2.918
Humor1.588
Mood2.418

Comments

2026-04-21 09:50

It feels great but the sensitivity is too high! I got dizzy often

2026-04-21 10:30

really like the art style for the weapon assets and the cover image. hope you had fun!

mekuire 2026-04-22 06:27

I'll be honest, it's a bit boring. The visuals in the game itself could definitely have been better.

lastuck 2026-04-22 09:12

the line signal between enemies to severe is a really nice concept! I wish you could jump higher because I got stuck in the tutorial before knowing there was a grapple. But appart from some sensitivity and inertia tweaks needed, it's really cool!

2026-04-22 09:15

Some mechanics still need polishing to make the game more fun and satisfying, and the visual side could use another pass. But I think it has real potential—the concept and the mechanics feel very original. Great work for just a few days, congratulations!

anchry 2026-04-22 09:16

Very neat graphics, was a bit strange to have so many movement mechanics when you have a grappling hook so that ended up being the only thing i used. Pretty impressive to make so many mechanics in such a short amount of time too. I ended up enjoying it quite a bit once i got the hang of the different combat mechanics and how to use them properly while i was grappling around like a monkey (I love grapples). Good job!

gecko64 2026-04-22 09:17

The grounds for a really fun game are all here but just lacking in a little bit with some of the visuals and some bugs with enemies. But none the less doing this all within 72 is an utter gargantuan task and I applaud you guys on finishing what you've put out. Good job :)

furyohfury 2026-04-22 09:20

Some graphics and effects are unfinished, all mechanics were in other games. Sadly to make such a game feel smooth and good you need much more than 3 days

soul-grinder 2026-04-22 09:21

Quite a lot of gameplay for a 72hr game, nice work! A fun first person ninja-like game. I liked the grappling hook too.