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Feedback comments for LD59
Anatei's games and stats for all events →
| Timestamp | Since previous | Game | Anatei's comment | |
|---|---|---|---|---|
| Apr 21 09:31:12 | Signodia | ♥ 1 | Cool, I really liked the concept. It's great that the game has taken shape—there are clear goals and ways to achieve them. I was a little disappointed that some mechanics don't work as expected (money doesn't scale with the signal). But I'll chalk that up to a lack of time. I'd love to play a more developed version of the game. Good luck! | |
| Apr 22 08:51:28 | 23h 20m | The Trisignal | ♥ 1 | Overall, the game is good. But the beginning is a bit slow. |
| Apr 22 09:08:24 | 16m 56s | Radioblet | ♥ 2 | Сначала я думал, что нужно убивать врагов, но я терял здоровье. Потом я думал, что нужно пропускать врагов, но я терял здоровье. Потом я думал, что ничего не понятно, но очень интерено. Работа с графикой, эффектами и звуком - прекрасны. Но я не "увидел" условий победы, и неприятно было слушать "немного" песни и проиграть. |
| Apr 22 09:21:39 | 13m 15s | Cableman [a rhythm game] | ♥ 4 | Wow, that was cool. I really enjoyed the music and the gameplay. Great job. I'll be humming Cabelman all day now) |
| Apr 22 09:32:35 | 10m 56s | Aye Aye, Can't See! | ♥ 1 | Interesting game. I wish I had some time to catch my breath. A great basis for some kind of space sim. |
| Apr 22 09:42:59 | 10m 24s | Signal Weave | ♥ 1 | Cool incremental game. I liked the visuals and responsiveness. I'd like to be able to rearrange the nodes I bought. |
| Apr 23 13:27:21 | 27h 44m | Radio Silence | ♥ 1 | I really liked it, but it was missing some kind of meta-progression. There needs to be some reward for placing the signal set up — lore-based, monetary, or something else. Also, I missed the ability to re-identify the receiving point. The game reminded me a bit of Beholder in terms of vibe. The concept deserves further development — good luck! |
| Apr 23 13:38:26 | 11m 05s | Stray Flare | ♥ 2 | A mix of Knock-Knock and DST with great art and music. It didn't have time to get boring because of the length, and the ending was a pleasant surprise. |
| Apr 23 13:51:21 | 12m 55s | Module Overload | ♥ 1 | Rat, don't sleep! I really liked it. |