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Feedback comments for LD59
Caridorc's games and stats for all events →
| Timestamp | Since previous | Game | Caridorc's comment | |
|---|---|---|---|---|
| Apr 21 01:45:54 | We're Breaking Up | ♥ 2 | This caught me off guard. I like the humour. Got Sister, Pen Salesman and Girlfriend in the first run, then Pen Salesman, Coworker, and Skiier. Great Job! | |
| Apr 21 02:02:54 | 17m 00s | Federal Bureau of Dance | ♥ 2 | What an absolute fever dream of a game (in the best way possible), I love the concept of mixing music tracks, the aliens are very cute, the story is ridiculously funny, absolute 10/10 game jam game! |
| Apr 21 02:17:23 | 14m 29s | Small Among Storms | ♥ 2 | I like what you did! The symbols for people on silent/audio impairments is a nice touch, and also helps remind people what dangers are coming up. I do wish there was more control over the dangers/how to dodge them. Very thematic, and I love the mood! |
| Apr 21 02:31:15 | 13m 52s | Signal Sleuth | ♥ 4 | The art style and humor is on point! Every time I scrolled the terms and conditions I feel like i found a new joke. |
| Apr 21 02:40:44 | 9m 29s | AGENTS RHYTHM & RAID | ♥ 4 | Interesting concept, but it feels half baked. A ton of style, but little substance. Once you unlock the D key, the game kinda plays itself. |
| Apr 21 02:57:44 | 17m 00s | Signal | ♥ 2 | Fun little puzzle game. I kinda wish there was more of it. Mechanics are simple and easy to understand. I wonder what the minimum score on each puzzle is (I managed a 5 integrity remaining on level 7)... Well done! |
| Apr 21 04:27:49 | 1h 30m | Signals From Somewhere | ♥ 0 | Theres a lot of really cool audio in this one. I dig the vibe as well. I do wish there was a bit more clarity towards what you were doing wrong with the dials, like how in the 2 dial levels you get pings when 1 is correct. Very nice though! |
| Apr 21 04:36:40 | 8m 51s | Among Six | ♥ 1 | I'm not really sure what I'm doing at any point in this game. I got to day 10 and never felt like I saw any strange behaviour. The residents seem to either change randomly, or go to different rooms each day, and Im still not sure who is who compared to the notes UI. Ive guessed wrong each time. I'm also not sure how to restart after failing. |
| Apr 21 04:49:20 | 12m 40s | Signal Steve | ♥ 3 | Clever puzzle game! I wish I realized sooner that pressing space on the doors set your goal. Very cool! |
| Apr 21 05:02:35 | 13m 15s | Packet Panic | ♥ 2 | This is a fun optimization puzzle. I kinda want to see this go full Zachtronics games just to see how each network can be done for cheap, throughput, and minimal packet loss. I could see myself getting lost in a full version of this. |
| Apr 21 17:21:59 | 12h 19m | Lost In Translation | ♥ 2 | Cool concept. Learning the real message behind the emojis is a fun and funny. Nice work. |
| Apr 21 17:40:01 | 18m 02s | Treaty | ♥ 0 | This game looks really fun, but im not really sure what im doing. Am I red? Am I cream? The timescale seems very long (and thats probably intended) but theres a lot of downtime where im not really sure if things are happening, or if ive made a mistake. |
| Apr 21 17:57:37 | 17m 36s | Bloodbane: The Crimson Nocturne | ♥ 3 | I think this is a very cool game! I think id buy this if you kept working on it. Some criticisms though, It really felt like guiding your servant was... random and unsatisfying, and there really wasnt enough feedback on what made them actually do what you wanted vs them disobeying (sometimes they'd act on the first ping, sometimes it took their entire patience bar). Combat never felt threatening (I only fought wolves, a couple mushrooms, and the final boss. I dont think I lost even a third of my HP bar), but the gear was fun to collect. I wish there was a bit more communication on what the tiles effects were, like what it spawns, or what resources you could gather from it (took me most of the game to find a quarry). Very nice game though, I'll play this again in a heartbeat. |
| Apr 22 01:13:04 | 7h 15m | Unweaver | ♥ 2 | Very on theme, Nice clean UI. I kinda wish there was a submit button instead of it being time-based (in easy mode at least). Well done |
| Apr 22 01:19:29 | 6m 25s | Message Received? | ♥ 2 | Phase 1 was quite fun and interesting. Seems to have a lag issue when spreading out the particles for the scans though. Phase 2 I didn't understand, am I tracking the green arrow that circles me? and the lag was a lot more noticable since it was preventing me from moving as the scan went out. Very nice, and thematic concept though! |
| Apr 22 01:33:02 | 13m 33s | Sun Wizard Stocking Gang | ♥ 1 | I love this game. Reminds me of other games that have interesting casting systems. I love the random dialogue between combats. My best attempt was spamming fireball and earthwall, which got me to the final boss then immediately died. Once you get a feel for the spells, its very fun just launching them out at rapid speed. Very fun! |
| Apr 22 01:55:49 | 22m 47s | Warden of the Depths | ♥ 1 | Im sure it's a skill issue, but I honestly find your parry timing a little too tight sometimes. I think holding the button might extend it slightly? I got frustrated at the level with the whip guy and 2 zombies. Controls are very responsive, art is clean and audio is good. I think getting one-shot/level restarting for missing a parry, or touching an enemy is a bit harsh though. |