Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Spaint
Feedback comments for LD58
Spaint's games and stats for all events →
| Timestamp | Since previous | Game | Spaint's comment | |
|---|---|---|---|---|
| Oct 10 17:31:29 | Goni Babki | ♥ 1 | Crashes after the first dialogue 2025-10-10 22_28_34-Window.png | |
| Oct 15 00:00:14 | 102h 28m | Bootya | ♥ 0 | Great entry! My inner perfectionist rejoiced while I was mopping around, it feels nice. At first I was thinking "Cool game, if only it had a full house map" and you delivered. The music is nice, but gets repetitive quickly. Loved the sounds for each particle though, cool touch. The upgrade system is great and you can feel the progression, but I think it can be improved balance-wise: at the start you always go for max pwr and wide sacrificing speed in the process since there is no timer. I'd easily buy speed upgrades if they cost less than the important ones (200-500), but instead, early game feels kinda sluggish (but meditative, I guess). Also separate max speed and acceleration for rotation feels weird, if you upgrade max rotation more than acceleration rotation will feel really floaty. Had lots of fun playing, thanks! |
| Oct 15 00:19:18 | 19m 04s | IUTBADIAFWBIGTTT9SNICTATMIT | ♥ 3 | Great name for a game! :D Couldn't figure out at first why I was losing, I was filling the wrong room up, ha-ha Sound design is great and really adds to the chaos around. Loved the physical interactions, like everything flying around when the dragon is landing. In my opinion the game would be better without the pixel filter, it doesn't add to the atmosphere, only makes it hard to see things. |