Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → pe4Q07
Feedback comments for LD58
pe4Q07's games and stats for all events →
| Timestamp | Since previous | Game | pe4Q07's comment | |
|---|---|---|---|---|
| Oct 7 10:34:33 | Colour thief | ♥ 1 | Pretty neat deisign and puzzles are lovely. Could not pass the thorns in custle though. Too pointy | |
| Oct 8 08:11:30 | 21h 36m | Call Hector | ♥ 4 | Very solid very puzzly! I am not into riddle games so I only got 4 cubes on my own (the right top sequence ob bulbs hidden in left down is a real deal and I spotted the latin numbers but had no clue what to do with them). Thanks for providing help in description, that is very thoughtful. Anyway, I enjoyed the design and gameplay a lot! |
| Oct 8 08:20:42 | 9m 12s | Mushroom! | ♥ 1 | I like that you can not see mushrooms far away. That would be a common thing to just fill the map with sprites and let player collect them one by one, but here there is a more realistic approach that you kinda see the forest but see mushrooms only right under your feet. Cool |
| Oct 8 08:46:10 | 25m 28s | The Collector’s Due | ♥ 3 | Beautiful art! Simple mechanic and engaging setting. Probably a suitble template to expand to a bigger game if additional gameplay features added. Wholesome picture here at LD page btw |
| Oct 8 09:02:02 | 15m 52s | Crown Crow | ♥ 3 | Truly felt like a naughty crow stealing jewellery, nicely done |
| Oct 11 11:09:27 | 74h 07m | lone alien | ♥ 1 | I thought we'd be unique in our interpretation of human collecting but there is a few games that do so as well. I like the VFX of abbilities you added, certanily adds to the overall picture, keep this stuff up |
| Oct 11 20:47:47 | 9h 38m | Spellcard Exile | ♥ 1 | Yo, this one is super vast in abbilities and I LOVE it! I am stunned that you manage to accomplish such a saturated gamedesign in 3 days, that is so cool =O The boss stage is just a little too long and I lacked feedback about if I am damaging it or not. I struggled as well with the amount of particles on the screen and it seemed that balance is altered towards the player, my healing felt unfair against enemies, yet it allowed me to beat the game in 2nd run which is totally fine for gamejam. I wish you make more vissually impressive projects like this! |