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Feedback comments for LD58
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| Timestamp | Since previous | Game | Mr_Field's comment | |
|---|---|---|---|---|
| Oct 8 21:40:42 | Achievement: Unlock all achievements | ♥ 2 | 28 / 30 for me. (And I only got the Back to the Future one because of your comment) I didn't have the intelligence for 'Do You Remember' & 'Timelooping woodchuck'. This was a lot of fun to play, and serves as a good reminder of how much you can do with very few mechanics; something I need to learn when it comes to my own entries. | |
| Oct 10 03:09:14 | 29h 28m | Meowlloween | ♥ 1 | Congratulations on your first jam! A lot of the art assets are very nice, although I found it a little difficult to identify what you collide with. I think the tileset could do with some more contrast. Losing inventory slots to damage is a great idea and I think it'd be cool if you had some more control over where you take damage, or which tiles you restore. |
| Oct 10 22:16:46 | 19h 07m | Raft Collectr | ♥ 1 | boat.png My first boat, seconds before disaster. I'd describe this as zen-like, y'know until mines spawn every which way. I agree with @grummelchen about the camera zooming out, that'd be both helpful and satisfying. |
| Oct 10 23:10:20 | 53m 34s | M.A.T.O. | ♥ 1 | Love a good digging game, the graphics also look great! I thought the bats & the way they spawned were kinda annoying; I wish there were hazards that fit the way you move a little better, maybe something like explosives to avoid down in the rocks? Maybe the bats would feel a little better to fight/avoid if they were larger and slower. I also didn't realise there were multiple pages to the upgrades menu until I read the comments. |
| Oct 12 01:38:20 | 26h 28m | Having Fun Yet? | ♥ 1 | I played v1.0.1. Vibe & music go hard. Love the way the bullet tumbles and warps as it moves, that looks great. I wish it was a little easier to find opportunities to ricochet the bullet into other enemies; with how they clump up, it just turned into me shooting at the crowd and killing them one by one, which isn't quite as satisfying. I wonder what it'd be like if enemies clumping together combined them into larger enemies? And to answer the question: yes 😉💊 |
| Oct 12 21:38:25 | 20h 00m | Reapers' Toll | ♥ 0 | Satisfying & fun to play, feels really difficult until you've got enough damage upgrades going. I think this could really benefit from having a more carefully designed enemy spawning pattern/system, especially at the start where you're getting bombarded so fast that you don't even have enough time to read what your upgrade options do. I also agree with the others about some of the upgrades, speed / regen seemed like they did nothing for me. Nice to see another tower defence-esque game! |
| Oct 14 19:55:38 | 46h 17m | Marble Sky | ♥ 1 | Love the look and feel of this, especially the lullaby-like music. It has an alluring, kinda melancholic atmosphere. Controlling the ball feels great, especially so for keyboard controls, but I think the levels are each a little too long & messy. Being reset back to the start feels pretty bad after painstakingly pocketing all of the balls, or carefully navigating an (almost) maze, like in level 4, only to hit a ball too fast so it flies over the pocket causing you to deposit yourself instead. I don't think this would be a problem if the levels were quicker and showcased fewer ideas at a time. I think it'd be nice to have more room for moving around, too. It's possible that I was playing too slowly/carefully compared to what you intended, but I definitely felt encouraged to do so by the level design. |