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Mr_Field

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TimestampSince previousGameMr_Field's comment
Oct 8 21:40:42 Achievement: Unlock all achievements ♥ 2 28 / 30 for me. (And I only got the Back to the Future one because of your comment) I didn't have the intelligence for 'Do You Remember' & 'Timelooping woodchuck'. This was a lot of fun to play, and serves as a good reminder of how much you can do with very few mechanics; something I need to learn when it comes to my own entries.
Oct 10 03:09:14 29h 28m Meowlloween ♥ 1 Congratulations on your first jam! A lot of the art assets are very nice, although I found it a little difficult to identify what you collide with. I think the tileset could do with some more contrast. Losing inventory slots to damage is a great idea and I think it'd be cool if you had some more control over where you take damage, or which tiles you restore.
Oct 10 22:16:46 19h 07m Raft Collectr ♥ 1 boat.png My first boat, seconds before disaster. I'd describe this as zen-like, y'know until mines spawn every which way. I agree with @grummelchen about the camera zooming out, that'd be both helpful and satisfying.
Oct 10 23:10:20 53m 34s M.A.T.O. ♥ 1 Love a good digging game, the graphics also look great! I thought the bats & the way they spawned were kinda annoying; I wish there were hazards that fit the way you move a little better, maybe something like explosives to avoid down in the rocks? Maybe the bats would feel a little better to fight/avoid if they were larger and slower. I also didn't realise there were multiple pages to the upgrades menu until I read the comments.
Oct 12 01:38:20 26h 28m Having Fun Yet? ♥ 1 I played v1.0.1. Vibe & music go hard. Love the way the bullet tumbles and warps as it moves, that looks great. I wish it was a little easier to find opportunities to ricochet the bullet into other enemies; with how they clump up, it just turned into me shooting at the crowd and killing them one by one, which isn't quite as satisfying. I wonder what it'd be like if enemies clumping together combined them into larger enemies? And to answer the question: yes 😉💊
Oct 12 21:38:25 20h 00m Reapers' Toll ♥ 0 Satisfying & fun to play, feels really difficult until you've got enough damage upgrades going. I think this could really benefit from having a more carefully designed enemy spawning pattern/system, especially at the start where you're getting bombarded so fast that you don't even have enough time to read what your upgrade options do. I also agree with the others about some of the upgrades, speed / regen seemed like they did nothing for me. Nice to see another tower defence-esque game!
Oct 14 19:55:38 46h 17m Marble Sky ♥ 1 Love the look and feel of this, especially the lullaby-like music. It has an alluring, kinda melancholic atmosphere. Controlling the ball feels great, especially so for keyboard controls, but I think the levels are each a little too long & messy. Being reset back to the start feels pretty bad after painstakingly pocketing all of the balls, or carefully navigating an (almost) maze, like in level 4, only to hit a ball too fast so it flies over the pocket causing you to deposit yourself instead. I don't think this would be a problem if the levels were quicker and showcased fewer ideas at a time. I think it'd be nice to have more room for moving around, too. It's possible that I was playing too slowly/carefully compared to what you intended, but I definitely felt encouraged to do so by the level design.