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Feedback comments for LD58
Jokku's games and stats for all events →
| Timestamp | Since previous | Game | Jokku's comment | |
|---|---|---|---|---|
| Oct 21 07:26:52 | Rollslop | ♥ 1 | Interesting tech stack behind the game! Loads super fast so that is nice compared to unity web builds :) Core idea is fun but quite hard. I like the idea of using colorful graphics, but at least on my screen slightly more brightness and saturation would be nice. Physics from scratch is really impressive, so extra points for that. | |
| Oct 21 07:36:07 | 9m 15s | Tamago Bill | ♥ 1 | Took me a while to see that the bandit scaling meant them running to the horizon, but after I saw it that way I think it works quite well :D Nostalgic art style which for some reason fits westerns. Core gameplay loop works well, of course it could benefit from more levels and such but one doesn't have time for everything :) |
| Oct 21 07:49:45 | 13m 38s | Globby the Glutton | ♥ 1 | Great animations and effects! I do like the art too, but it gets a bit repetitive with the background. Slime looks awesome and enemies are good too. Upgrade text is a bit small to read. I do agree with the other comments, the core gameplay loop is addicting! |
| Oct 21 07:58:30 | 8m 45s | Super Tower Bros | ♥ 1 | First, I thought that the game was going for a mario bros clone, but it turned out to be much more unique! Lots of stuff going on but I feel like it is still on the manageable level. Text and units feel a bit small. Coin physics are satisfying. Interesting take on TOWER-defense :D |
| Oct 21 08:26:05 | 27m 35s | Mines of Enceladus | ♥ 0 | Controls deemed daunting at first but due to the reasonable turning rates, speed and spacious caverns they worked out in the end. Great hud and good usage of dynamics lights. I was expecting something tragic when the energy ran out :D |
| Oct 22 07:49:23 | 23h 23m | The Grand Aquarium | ♥ 1 | I think the gameplay loop is solid and quite unique! All of the mechanics that exist work well and they were quite quick to understand. Including basic strategy as an instruction was a good idea. While the graphics are basic the camera animations (highlighting your actions) are great! |
| Oct 22 08:16:17 | 26m 54s | A Bulletmaster's Ritual | ♥ 2 | Interesting art style and font, good choices with those! The tutorial phase was a good addition and I think it is implemented quite naturally with the story. Nice animations with the cards and scene transitions! Doing plot in a LD game is always a challenge but I think you struck a balance between text and gameplay. One thing I would change would be the pay chance coloring. Going from green-red to blue-red would be easier to see if one has color blindness :) |
| Oct 22 20:09:53 | 11h 53m | UNEARTHING | ♥ 1 | The final track from the battery room back to my ship was surprisingly thrilling, great job with the atmosphere! I did not get stuck on any puzzles so that is always good :) Little more difficulty could work, but of course that would be harder to balance. Good map size too, I was able to keep it in my mind complete which was great for fast progression. |