Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Sphone Official
Feedback comments for LD57
Sphone Official's games and stats for all events →
| Timestamp | Since previous | Game | Sphone Official's comment | |
|---|---|---|---|---|
| Apr 8 20:18:51 | Depths shooter | ♥ 1 | Decent effort! Wasn't a fan of the player being forced to run through the enemies when they're out of ammo, could've had a simple melee attack or make the player have a weaker gun like a pistol with infinite ammo for them to not have to brute force through the enemies until they load into the next level. Speaking of which i didnt really understand these "weapon upgrades", i picked up what looked like a different weapon but i still had the same one with no notable differences, tried checking my keyboard but couldnt find a way to switch weapon so i assume it just maybe made my shotgun do more damage, it should be clear what they actually do because i really dont know at all. Visuals are fairly decent, due to the time restrictions i can look past the nonexistant backgrounds because the sprites & animations on everything else we're fairly well made. Aside from the things i wasnt a fan of, it was fairly alright, had a decent time going through it! | |
| Apr 8 20:38:40 | 19m 49s | Out of Nothing | ♥ 0 | Love the vibe of this game (and the menus are very clean too, even if i went deaf on them because some sounds didnt go down with their volume sliders..) but im not sure how this game fits with the theme, also it's REALLY confusing to figure out, took me alot of messing around to get "crafting" to work and that was only after alot of trial and error, and when the game is all about the player doing experiments and messing around with stuff the game shouldve at least helped on letting the player know how they should start properly |
| Apr 8 20:49:37 | 10m 57s | Planet Diver | ♥ 3 | Sorry but the controls are not good at all. Having momentum increase really slowly in a direction would be fine if it decreased the same way back but it doesnt, after holding the other direction a specific amount all your momentum just cuts back to nothing and with no feedback to the player on how much they have to hold the other button for this just makes it an insane trial and error game. I have no idea how anyone is supposed to beat this one properly because you'd just be spending so much time restarting trying to figure out at what point you should be holding against the direction you're going. (Side note why is this game almost 1gb??????) |
| Apr 8 21:09:12 | 19m 35s | Spring Drill | ♥ 1 | This is really cool entry for the theme and definitely one of the best ones. I think the levels end up going for way too long after level 2 but still, with more variety in platform interaction and more objectives other than just collecting stuff i think this could work well as a base for a proper full puzzle game! |