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Feedback comments for LD57
Ntimi's games and stats for all events →
| Timestamp | Since previous | Game | Ntimi's comment | |
|---|---|---|---|---|
| Apr 19 13:30:07 | Nowhere to Dive | ♥ 1 | Hi there! Thanks for making this game. Interesting concept having different protective cards against psychological threats. Having "physical" cards was cool in a way that it actually felt like a card game. My screen became crowded quickly, though, as soon as I started collecting more cards - I often turned two cards at once when clicking on my screen, since the cards were quite close together. The core mechanic of collecting cards to match problems could be quite interesting. The positioning of cards just felt out of place currently, since there was no challenge involved in positioning the right symbol at the right place. If each card had contained multiple symbols and you'd have to match the right ones in the row without having wrong ones overlapping, we'd have an interesting puzzle mechanic! In my opinion, I'd do a few small changes: have each card contain multiple symbols, introduce a hand card limit, and add the option to discard cards - this could be the base to make it a tight deck building game. :) But the time in Jams is always limited. Props for building it as far as you did! | |
| Apr 19 13:57:03 | 26m 56s | Nine Lives Deep | ♥ 4 | I loved this game! A full game with multiple levels with bosses, a story, voice acting and beautiful animations? Really cool entry. I liked the anchor mechanic, that was something that I hadn't seen before in a game. The closest I had seen comparatively were some grappling hook mechanics in some metroid games. Thanks for this game. I don't think I have constructive comments on what to improve. :D |