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Nescre

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TimestampSince previousGameNescre's comment
Apr 8 07:24:45 It's That Deep ♥ 1 I wasn't too sure what to feed him and wound up just brute forcing. Mood was overall well executed - in particular the ambience / sound effects! Idea of a bucket holding you hostage was super random, yet in my opinion it wound up working incredibly well - random ideas are always the best ones.
Apr 8 07:26:53 2m 08s Escape The Depths ♥ 1 This was a lot of fun! I liked the difficulty progression - doesn't really start to overwhelm you until you get far enough along to be comfortable. The Y-Axis inversion option was a much-appreciated touch. As someone used to Star Fox, holding down to rise is burned into my memory. I'd say the only bit I struggled with a bit were turns - I found the camera rotation would consistently throw me off & disorient me. I also noticed that smashing into a ceiling above you can sometimes get your camera stuck - though this was inconsistent. Awesome job overall dude. Glad I got the chance to play!
Apr 8 07:33:10 6m 17s Burger into the Depths ♥ 1 Fun play! Nailed the depths theme. Based on where the fish spawned I found you could pretty consistently predict where to position yourself, since they all moved the same speed - generally you would either move to the leftmost / rightmost corner and be safe. As such, I was able to get to 3000 without losing any hearts. Experimenting with fish move speeds could've added an additional twist - maybe slowing some down / speeding some up to make it more chaotic. Overall the game was well executed. I liked the little spongebob reference at the end, haha
Apr 8 07:34:30 1m 20s BURIED ♥ 3 Unfortunately got stuck on the Unity loading screen for me. I'll check back later - the splash art looks super cool! EDIT: tried from your itch page and had more success. That ending left a pit in my stomach! It took me a bit to get a handle on the controls, but after a while dodging rocks became a lot of fun. I didn't fully understand what spamming F was accomplishing though - felt like maybe there was an asset missing? Good job!
Apr 8 07:45:56 11m 26s Out Of My Depth ♥ 1 Good stuff man - absolutely nailed the atmosphere. My interpretation of it was a man desperately struggling over barbed wire fences. Splash screen at the end was a good bit of UI design too!
Apr 8 18:50:36 11h 04m DeepJamGameCan'tThinkOfAName ♥ 2 Fun little platformer! I wound up sticking to the red spell orb for most of my run. The aesthetics were super well done - from the music to the SNES-style pixel art. I found the controls a bit unintuitive at first - I would've expected WASD / space to control my movement, but I wound up needing to check the controls page to figure that out. Once I got that it wasn't too bad though! Only other thing is I found my weapon fire fell down too fast. Overall awesome job for your first shot at a game jam. I'd love to see what you make the next time around!
Apr 8 20:50:33 1h 59m Planet Diver ♥ 1 Interesting concept and it fits the theme well, though I found the controls got in the way of my experience a lot. Specifically, there's about a second delay between me inputting an action vs my character actually changing directions. Given how low down the player is relative to the camera space, too, it makes many of the cracks in the earth hard to react to - you have to know they're there in advance.
Apr 19 06:15:48 249h 25m Heads Up ♥ 0 Fun game overall that matched the theme nicely. You had a lot of really interesting feature-rich gameplay that was well built out / explored. I personally struggled quite a lot with the controls - was initially unsure of why I kept rising, until I realized it was my buoyancy I was controlling rather than my height (perhaps on me for not initially reading the description). Additionally, I found I would often ram into various corners and get oneshot (I think it's because I was getting juggled between collisions). Cool stuff though, man. Looking forward to seeing what you make next time.
Apr 19 06:22:38 6m 50s Walking Simulator ♥ 1 The outlines over the player model reminded me a lot of Hades. Cool proof of concept man - having done the whole engine yourself is an impressive feat. Looking forward to seeing where else you take it. Only slight bug I noticed was that, on my 144hz monitor, the game would speed up significantly for short periods of time when changing focus to another window. This amount of time would vary based on how long the window was out of focus.