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Lunaria Rava

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TimestampSince previousGameLunaria Rava's comment
Apr 8 20:47:12 Where the Stars End ♥ 0 Nice idea! I found that running out of fuel seems to be no problem at all, as long as you have enough ammo to defend yourself. Also, you can reach negative speed and go back through earth :D
Apr 15 09:11:28 156h 24m Drifting Granny ♥ 0 Great idea! I like the graphics, the water shader looks especially cool. Interesting gameplay too, though it can get a bit stale with the anchor sinking quite slowly. I found the music a bit irritating. Playing with headset, I heard it only on the right side, the second instrument then only on the left side - is this intended?
Apr 15 09:18:48 7m 20s Dwarven Depth Runner ♥ 1 It's quite addicting, though I didn't manage to go very far. Triggering one trapdoor by accident makes it impossible to see if there's another one close, and I ended up triggering multiple trapdoors in a row. Great art and sound!
Apr 17 18:33:43 57h 14m In Focus ♥ 1 Very interesting idea! The levels were quite straightforward, but with more development time this could become a really complex puzzle game. The graphics are fitting and the subtle sound effect perfect for a game like this!
Apr 17 18:54:11 20m 28s Debt Miner ♥ 1 Looks like we had a very similar idea haha! I really like the concept, but was missing a clear goal to work towards, like "go 1000 tiles deep" or "collect 100 gems", and a reward for it - bigger explosives, the ability to dig in multiple tiles in a straight line with a single click instead of one by one, something like that. Just continuously digging / exploding straight down gets boring and repetetive quickly. The sleep mechanic felt a bit underwhelming, as it is just one more click to continue digging. This could be improved by something changing over night - tunnels collapsing, enemies spawning or ores moving somehow.