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Feedback comments for LD57
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| Timestamp | Since previous | Game | lloydlobo's comment | |
|---|---|---|---|---|
| Apr 26 07:36:00 | Thoughts from the Depths | ♥ 1 | I got SpongeBob SquarePants vibes :) upon hearing the music's lead line. Would love it if `Accelerate` had visual feedback. And a minimap would be a bonus. I found it was easy to beat the game by spamming diagonal movements, such that the creatures have a hard time catching up. Overall good vibes! | |
| Apr 26 07:49:19 | 13m 19s | The Depths | ♥ 1 | Loved the art style at first sight. The submarine is also fun to move, although flipping left and right could be smoother. I was hoping that it could bob up and down while underwater or sink slowly. Here are some minor nitpicks: - Needs more feedback sound effects when lifting the cargo, bumping the ocean walls, etc. - Cargo shouldn't sink into the floor when being carried. - More levels, and a change in scene (maybe inverted colors?) The instructions were well done, and building up skills were handled in a good way. Music gives me Baba Is You vibes. Good choice! |
| Apr 26 08:03:55 | 14m 36s | 931 | ♥ 1 | The ending.. why??? I enjoyed the eerie vibes. So much done with such little. Felt the challenges could be a bit repetitive although the game loop works well. I wonder if game could even introduce a steering/autopilot mechanism to head somewhere, so as to let the player make proactive decisions. Would also like to hear some subtle breathing, movement, and flashlight sound effects. The best part for me was to watch from the desk, towards the bubbles out of the window. It really felt like diving in. This has the ingredients for an excellent game! |
| Apr 26 09:28:15 | 1h 24m | Under The Abyss | ♥ 0 | Really like the art style. Could see my patience being tested, and I had more fun when I slowed down the pace. The most innovating part was the octopus hiding in the chest. It keeps you on the edge. Some minor nitpicks: - The movement where the submarine follows the mouse click is well done, especially rotating the sub. - I found it bit cumbersome to right-click on the mouse though. The browser somehow opens another tab or glitches out even in full-screen mode. - I was a bit puzzled when the engine sound was completely cutoff when the submarine stops. Also it could be cool to see it decelerate while stopping. - Would love to see subtle parallax effects with the background layers as the player goes deeper. |
| Apr 26 10:39:35 | 1h 11m | Blackgold Vanguard | ♥ 0 | This game has too much potential that is just waiting to be actualized. I love the idea of manual turret management. While playing it, I was wishing for a few size/contrast tweaks, more variety in ammunition, and not relying completely on money for upgrades. Good job team! |
| Apr 26 17:19:41 | 6h 40m | Loon lagoon | ♥ 1 | I liked that an AppImage was included. The ideas seems to be heading in the right place. I felt that the mechanics could be more fleshed out and easier to understand. There were few instance of Build objects sticking together. At one point if a ranch overlapped another one, it was impossible to separate them. Maybe this bug is a feature :) It could do a lot better by doing less. Keep it up team! |