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Feedback comments for LD57
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| Timestamp | Since previous | Game | kaliuresis's comment | |
|---|---|---|---|---|
| Apr 7 11:51:21 | Refinerator | ♥ 1 | Nice game! I tried playing blind at first. I was able to figure out how the swaps work but needed to look at the in game help to figure out the goal. I was close to guessing and even tried making the left all rocks, but it wasn't clear that the white orbs were special until I read the rules. The diagonal dots between the circles also confused me a bit, but I think those are just decoration? Once I read the instructions it was pretty fun, although a bit repetitive by the 12th match. I think it would have been cool to give a bonus if you also manage to make the top all gold, it could add an extra dimension of skill where the match area increases as it gets filled and you can build up bigger combos. | |
| Apr 8 03:42:05 | 15h 50m | Sokobound | ♥ 1 | Nice twist on sokoban. It me took around 90 min to solve all the levels. A button to reset without having to exit to the level select would have been nice to have. I also ran into the undo limit once, I can't imagine it's using enough memory that it would be a problem to make it much bigger. |
| Apr 8 04:01:04 | 18m 59s | Minersweeper | ♥ 2 | Interesting concept, but as it is it doesn't feel like there's good way to play strategically. As others have indicated having an actual number instead of just beeping speed would help a lot. Some way to flag known mines like in normal minesweeper would also been nice |
| Apr 8 06:59:41 | 2h 58m | Break The Tower | ♥ 0 | Incredible! I'm impressed with the scope you managed to pull off during a jam. The end game had a few soft-locks where the ball would get stuck until I reset when moving up through layers too fast or I would get stuck with antigravity permanently on after dying, but aside from that it was a lot of fun and very well polished considering how big the game is. I'm curious what your original concept was and how much was added on or cut from your initial plan. |
| Apr 8 13:08:40 | 6h 08m | Lotus Well | ♥ 1 | I liked the art a lot. I think the infinite energy loops happen a bit too frequently, it would have been more interesting to me if they were something that I had to deliberately plan out instead of just happening on their own. Having to click between two blocks over and over to generate energy also felt a bit tedious, if the energy limit was lower (maybe even just on and off) or there were more moving parts you needed to manage it might have worked better. Overall nice entry, I know it's very difficult to fine tune puzzle mechanics like that during a jam. |