Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → rio85
Feedback comments for LD56
rio85's games and stats for all events →
| Timestamp | Since previous | Game | rio85's comment | |
|---|---|---|---|---|
| Oct 8 00:35:14 | Tiny Creature Tower Defense | ♥ 2 | Nice gameplay loop, ui and feedback along the game. | |
| Oct 8 00:47:04 | 11m 50s | It's all about the swarm | ♥ 2 | I really like the visual style and the mood. The poetry also adds to the experience. |
| Oct 8 01:06:06 | 19m 02s | AFTER HOURS | ♥ 2 | 5 stars on mood and style |
| Oct 8 01:32:45 | 26m 39s | BOILERMEN | ♥ 1 | nice graphics! |
| Oct 8 03:43:35 | 2h 10m | tiny villages | ♥ 1 | this was incredibly fun! bend.jpg |
| Oct 8 14:26:31 | 10h 42m | Wink and the Fae | ♥ 3 | Nice art, simple yet effective gameplay. |
| Oct 9 01:24:32 | 10h 58m | Happy Birthday Logan | ♥ 1 | This one is really nice. It really brings you into the story. Original, audio/visually well-made, emotional and with actually something to tell. |
| Oct 9 01:51:21 | 26m 49s | Cheddalier | ♥ 1 | Nice art and audio and great dialogue! Very well polished game. |
| Oct 9 01:57:25 | 6m 04s | Destroy these tiny creatures, they are nasty and swarming | ♥ 1 | Very creative and very well executed! I love how everything works so well together(visual style, music and story). |
| Oct 9 12:25:19 | 10h 27m | Run Lilliputes | ♥ 1 | I like the art of the Character and its animations, but the platforms are pixel art and the rest is high res art, that breaks the consistency of the visuals. I believe there's a lot of potential in this art if you keep the same visual style used in the character for the rest of the game. |
| Oct 11 12:48:32 | 48h 23m | Code Bunny | ♥ 2 | A really well made game, very good entry. A few points that in my opinion could be improved: - In this game, we are moving with WASD and then your mouse attack takes over any WASD input, making the player have to wait for the attack to finish to be able to control movement again. This is just my personal opinion but, in this kind of top down game, tight control over the movement is something essential, and it is lost due to this duality of mouse attack/direction also affecting movement. I would personally like much more if the attack didnt affect movement at all(hotline miami style), or if you attack in the direction you are already moving to(hyper light drifter style). - Shift to dash is a standard on this kind of game and it just works. |
| Oct 11 13:01:57 | 13m 25s | Mini Beasts | ♥ 1 | Amazing game! In terms of gameplay, this was the best I've played on the jam so far. In addition to that, everything is very very concise and polished. If you expand this game post jam, I would love to have a counter of how many movements I made, to try to break my own "records". |
| Oct 11 18:38:35 | 5h 36m | Lee the flea | ♥ 0 | Nice concept and I love that there is a well explained tutorial when you start! After a while playing you start getting better at it, which is quite nice. I think a slider that shows the jump strenght would help. It has potential, specially for something like touch screen devices. |
| Oct 11 18:44:21 | 5m 46s | Bugged Off! | ♥ 0 | Really cool idea! |
| Oct 13 21:17:04 | 50h 32m | Nectarmancer | ♥ 1 | I like how you used the start screen to teach the player the mechanics. Nice concept overall! |
| Oct 13 21:22:21 | 5m 17s | Dshniidawl Woods | ♥ 2 | Very nice that with some simple sound fx you gave a lot of personality to the little creatures. |