Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → MK-Dustan
Feedback comments for LD56
MK-Dustan's games and stats for all events →
| Timestamp | Since previous | Game | MK-Dustan's comment | |
|---|---|---|---|---|
| Oct 7 22:52:06 | PLEASE, GNOMORE | ♥ 4 | wah wuh wah wuh wah wuh wah wuh wah wuh wah wuh wah wuh wah wuh ♥ | |
| Oct 8 00:32:12 | 1h 40m | Mice are Coming | ♥ 2 | It's a bit too unfinished to know if it would be fun, but I like the idea |
| Oct 8 00:36:21 | 4m 09s | Tiny Creature Tower Defense | ♥ 2 | This would go so hard on a Casio fx-CG50 |
| Oct 8 15:39:19 | 15h 02m | Nit N'Run | ♥ 1 | Really cool concept, haven't seen anything like it. The camera control and buggy walkers makes it less enjoyable, but it's a nice POC. I think a jumping height of less than the height of characters would be a good way to add some depth. That way you have to do parkour or complete other tasks to get onto their heads. |
| Oct 10 17:45:33 | 50h 06m | TINY GOON (Ludum Dare 56) | ♥ 2 | I love the artstyle! the-never-goon-minions-v0-qyjwogg2k5ad1.jpg |
| Oct 10 17:53:55 | 8m 22s | Tiny H.O.C.'s Pro Creator | ♥ 4 | Super chill game, love it! and feels polished and finished, which is rare with these. Really well done! You also managed to recreate the feeling of accidentally hitting your dog in MC by adding the ability to toss them out of the cage :( |
| Oct 14 09:32:43 | 87h 38m | Fusion Quest | ♥ 1 | A bit hard to keep track of everything, but solid overall. Walking animation seems a little too tadpole like compared to the drop shape of the idle/jumping. It makes it seem like the character changes entirely rather than the same character different pose :^) |