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Lone_Wolf

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TimestampSince previousGameLone_Wolf's comment
Oct 8 02:44:56 don`t get caught ♥ 2 Nice take on the theme! I have a craving for Grimm fairytale style games now. I managed to dodge the hand a few times, but it seems to go invisible and grab me as I try to go past it again. Other than that I found a few tiny ~~bugs~~ creatures: - I have a widescreen monitor so it messed up the graphics a bit, but that was easily fixed by resizing my window. - You can fall off the left side of the map in at least one place - The hand catching sound was a little loud, it enhanced the hand's jumpscare power by a lot though :P
Oct 8 03:09:18 24m 22s My Keyboard is Full of Ants! ♥ 1 Really fun game, the dictionary felt a little limiting at times though (*yoyo* 😰) This was the score for my first run, I look forward to challenging any other highscores that pop up :P Monday_ 7-08_08.png
Oct 9 02:28:42 23h 19m Fairy Haven: The Search for Home ♥ 1 I was hoping I'd come across some mystical/folklore interpretations of the theme, and I haven't been disappointed so far! The music and general game vibe also reminds me a lot of Roadwarden, although I think that hurt my experience a bit, because I came in expecting everything to be pretty much fully hand-crafted. My strategy was to set out for a place where it had seemed nice last round, but I thought gave me bad settlement results due to spending a lot of resources exploring the rest of the world. I interacted fully with every event I could on the way, despite my past experience indicating they're generally negative outcomes, and managed to get two stories (and not as many bad events as I expected) before I reached the spot I was headed for. It looked pretty good from the description, so I settled there: Tuesday_ 8-06_00.png Rather than adding depth the fact that events were random at *every* visit just made the world feel unexplorable and chaotic. It still might be possible to pull off with more work though, and it's completely understandable if you didn't have time to implement persistence. Other than that though this game really stands out quality-wise, nice job
Oct 10 18:46:19 40h 17m Little Friends ♥ 1 Neat to see an RTS game. I was able to figure out how everything worked pretty quickly, and managed to win the game without too much trouble. Since you decided to use third party sound it would have been nice to have a few more audio tracks, but the one you went with was still good. A few bugs(?): - When selecting units it was confusing that the rectangular area that appears is the actual selection area, but the circles around the units would pop up outside of that area, making me think they were selected - You can send one unit off to lure all the monsters to a corner where they're too big to follow, pretty much removing them from the game since they will never change focus. - I think simply fixing this would have ruined the game for me, since it already took quite a lot of the same gameplay to harvest everything and win the game, and avoiding the monsters the way things currently are would have probably been pretty boring/tedious. I also liked that I was able to leverage my tiny size to outsmart the monsters, it added depth to the game's implementation of the theme. - Camera pan interrupted me a few times in the middle of monster-luring. It thankfully didn't get my luring unit killed but was still jarring. I'm going to botch this description but maybe instead of freezing the game and moving your camera it should pop up a camera view taking up a minimap-size portion of the screen showing the growth with an arrow pointing to your base - Things got a bit laggy (I'm on Firefox/Linux with an RX570) towards the end. Not really something I can complain about for a jam game but you might find it helpful to know you were pushing your engine limits. Other than that, nice work! This was a fun game.
Oct 11 00:16:26 5h 30m Love and War on Your Face ♥ 1 For some reason the game didn't end when I won, it just blanked everything but the score. As I went to screenshot it seems a spider managed to walk over and eat me, so I 'lost' :P Thursday_10-04_50.png Neat game though, nice work!
Oct 11 01:24:28 1h 08m Night Critter ♥ 1 This is a neat game. I really like music, and how it ties in with the death sound :P Only nitpick would be that keypresses aren't in a last-pressed queue, so when I release a key the movement doesn't switch to the one I was pressing before that. I was easily able to change the way I was pressing keys to fix that though. Minor bug: It looks like you have the bat do a scan when it enters a new area, but I never see anything on the map when it does, so I go in blind whenever I enter a new area. I'm on Firefox/Linux
Oct 11 03:17:13 1h 52m Tribal Tribulations ♥ 1 This is a really cool idea, and a lot of fun to play too. I unfortunately haven't made it to the end though since I keep messing up and getting killed. Do you plan to do a post-jam version with checkpoints? One minor bug I only noticed after a few deaths: When you're throwing followers they kind of hover upwards slightly, which can cause them to clip into any ceilings they were touching and get stuck PS: The web build shows up as a debug build. I'm not sure it hurts anything but release builds tend to be smoother/faster
Oct 11 18:12:39 14h 55m Bugged Off! ♥ 1 A few things felt a little janky, like the directional lights, and the bugs generally seem to act a little unnaturally/intuitively in how they react to the different lights, but that's if I ignore the fact this is a jam game. This was still pleasant to play, and is a really cool idea. I'd be interested in seeing how this turned out if you turned it into a full (mobile?) game. Great work!
Oct 17 04:04:32 129h 51m Beetle with a Mixtape ♥ 1 As mentioned by others some sound/music is sorely missed. Although I heard faint boss music in my head as I struggled through the lava level :P This was a lot of fun, and very impressive given you only had 48 hours 2024-10-16_20-46 (Custom).png
Oct 17 04:18:52 14m 20s Norrland ♥ 1 Very artistic entry. It was a little hard but an enjoyable experience once I figured out what to do. What's the record for most flies survived so far? :P 2024-10-16_21-12 (Custom).png
Oct 25 18:16:37 205h 57m Creature Rehabilitation Lab ♥ 1 Sensitivity is maybe 3x too high for my taste (Probably needs a slider, or make sure it's not tied to FPS/delta time), but I managed to get used to it after a while. It would be nice to be able to open/close/dispose via a remote, so I don't have to be next to the machine to throw creatures into it. The fact I didn't have to press a specific button on the machine is maybe what caused me to try/want to do that. It also doesn't seem like the matching system works, since it seems to be counting creatures even if they don't match, unless I'm supposed to ignore the hat colors? Pro strat I found: Press E, throw creature at the top of the machine entrance, press E again; It will open a little gap at the top of the machine for the creature to get thrown through, without letting the other creatures inside out. I won the game by just throwing all the creatures in and disposing :P This has the start of a fun gameplay loop, I've never played Slime Rancher but I wonder if this is similar to it at all. Nice work!