Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → LCStark

LCStark

Feedback comments for LD56

← LD55   LD57 →

LCStark's games and stats for all events →

TimestampSince previousGameLCStark's comment
Oct 21 16:00:55 Ogron Gramsay's Culinary Journey ♥ 3 Really fun (and funny!) game! It reminded me a lot of old Flash launcher-style games, with the short level playthrough to gather money to spend in the shop in-between the rounds. The additional layer of having to turn gathered ingredients into recipes to actually get the money was pretty interesting, and there's a ton of different recipes to cook! The graphics look good, but what gives the game a lot of character is all the little animations on basically everything. The music track feels really fitting, and the sound design is pretty good too! Mechanically the game is solid, though I think I'd modify the costs of upgrades a bit. With some practice I finished the game at day 14 while having both upgrades still under level 10, and after another week I managed to get the endurance up maybe 2-3 levels at most. Getting to 50 seems like an impossible task! :P Overall, it's a really cool jam game, well done!
Oct 22 20:05:15 28h 04m Cicada & Les Grenouilles ♥ 1 Interesting game, made me think of some great classics in the NES era. :D Great looking sprites and a nice catchy music in the background ;) Wish I was better at platforming, but after some practice I've managed to reach the second (or third?) level with jump pads. There's a nice progression to the game, and slowly introducing more mechanics with each level makes it feel not too overwhelming. One thing I'd change is the crystal collection mechanic. Right now, you've got to collect them all and then all the frogs shrink down. Maybe it would work better if they were split into groups and each group would shrink one or more frogs? That way you wouldn't have to run in panic to get all the frogs before they get big again, and wouldn't have to wait as long for crystals to respawn. Overall, it's a really great compo entry, impressive work done in such a short time! :)
Oct 22 20:22:03 16m 48s Turdvivor ♥ 0 Ah, some classic toilet humour! I'd agree with previous commenters that it would be helpful to know your destination if you want to sneak by all the enemies. I really did enjoy the distraction elements, though, didn't expect that to be a part of the gameplay. Pretty cool soundtrack, too! ;)
Oct 22 21:07:55 45m 52s First summer - a bee story ♥ 1 Pretty cool and relaxing game! Love the aesthetic, and the background track, it really fits the calm gameplay! The upgrade system is pretty cool and well implemented. One thing I'd maybe add to it is better marking of your current range, like maybe making the flowers out of range (and maybe of different type of pollen than you have) darkened / greyed out, so you can see at a glance where you can and can't go. I made a lot of bees, I hope that's not too many and that it's enough food for the winter. :P bee_story.png
Oct 23 20:37:33 23h 29m Zanymen: Tiny Town ♥ 1 Really cute and relaxing colony sim! Gotta love the chill gameplay and finding out all these zany characters. And the background music fits it all perfectly! I've played it for a bit and I think two things could be improved here. First one is the citizen ordering. Every time you want to order someone to do something, you have to click through quite a lot of the dialogue. To harvest resources you need to click character, skip dialogue, select action, select resource, skip dialogue again. And that's assuming the character doesn't have anything to say about their life at the moment. It feels like it could be optimized somehow, and maybe if a character wants to talk to you about something it could be a separate option in the actions you choose (and maybe you could add something like an exclamation mark over their heads to let you know they want to talk?). Having a list of actions display immediately next to the dialogue box could probably speed it up. The other one is that building construction gets pretty slow pretty fast. Last two or three buildings in my playthrough took ages, because construction can only be helped by at most three people, and each one of them can add one resource at a time. Maybe the more expensive structures could be built by adding more resources at a time, or some characters could be better at building things with specific resources and they would boost that speed? zany.png Overall it's a pretty cool jam entry, a comfortable game to relax by. And I had a lot of fun with it. :D
Oct 23 20:52:29 14m 56s Don't Scratch That Itch ♥ 1 Really bizarre and disturbing game! Not only because of the concept, but also the matching audio design and weirdly zooming and moving camera. Mechanically it worked pretty well, it took me a few moments to figure out how the creatures are attracted to the cursor and you have to balance that with the attraction of the hand and its inertia. It might have been too easy, if it weren't for the disjointed camera movements. On one hand they weren't too disjointed, so the game was still very much playable and didn't make me want to throw anything at the screen. On another they gave the game this sinusoidal movement between moments of rather easy gameplay with time to rest and moments of panic when the camera got zoomed in really close and the rashes were all around you. Pretty damn smart design, I love it! dsti.png
Oct 25 08:39:30 35h 47m Bug Squad ♥ 2 Amazing jam entry! The graphics side is just fantastic. Ton of extremely cute creatures, nice environment and the... additional "environmental hazards" are really well drawn. The little animations do a lot to make them feel alive. Sound design is pretty great too, well chosen music track adds tension a game like this needs. Mechanically, the game is well executed, it made me recall all the time spent playing Into The Breach with similarly-designed creatures and their abilities. And it's similarly difficult! Nice job on giving us the ability to rearrange the acorns to modify our builds, that adds a lot to the overall strategy.
Oct 25 08:56:53 17m 23s Space Oyster Mining Company ♥ 1 Pretty fun little game! It takes a moment to get into the right rhythm of if, with having to manage the three parts of the conveyor at the same time, but once you do it gets pretty satisfying to watch the oysters come in and get processed. The graphics side feels way too overwhelming, with lots of different effects all trying to distract you from doing the job you were assigned to do. The controls feel pretty responsive, though I had a weird issue with the bin selector - it felt like sometimes it wouldn't move at all, but then it would move on its own after a pearl got caught, like it only registered the keypress after the next pearl. Pretty cool music, great for putting you into this meditative flow you need to play a game like this. Well done!
Oct 25 09:37:31 40m 38s Tiny Turf Tussle ♥ 2 This game is amazing. It has all the qualities to make me return to it again and again. There is something deeply satisfying about seeing your build slowly evolve, get better and better. And when it fails instead of feeling disappointed you think "hey, just one more try, this time I'm gonna win more!". Aesthetically, the game is great. The pixelart style is wonderful, with some nice animations added to the top. Intense music and some nice sound effects that feel like taken straight out of the NES era really enhance the experience. The mechanics side is great too. There's a huge variety of units and buildings, and the limited choice you get at the start gives the game a lot of replayability, just to see if something else might work better than the last one. The Fast Forward button was great, though I feel like the game could sometimes just detect that all the enemy structures have been destroyed. Overall, this is a really impressive jam entry, nicely done! :D
Oct 25 16:48:58 7h 11m It Ant possible ♥ 2 Don't put yourselves down, for such a short time it's an amazing thing you've created! It made me recall all the hours spent playing Lemmings back in the day, you've managed to recreate the feel of the game pretty well here. The sprites for the level parts and the ants are alright, pretty good choice of assets here. The music is rather calm, but it does have a bit of that classic Lemmings cheekiness to it. Mechanically there are some minor bugs, but that's mostly stuff that can be avoided by the player, so it isn't such a big issue. Overall, it's a great jam entry, well done! :D
Oct 25 18:41:46 1h 52m Fuel Metal Jacques ♥ 1 Well, I guess the theme didn't say you can't massacre the tiny creatures... :P Perfect little jam game, seemingly full of charm until you discover the horrible truth. Then it turns into a colorful macabre simulator without really needing to change that much. Well, "not that much" unless you are paying attention to the ship's translator system... :o Lovely graphics and sound design, cute animations, well executed mechanics - everything you want to see in a good jam game!
Oct 25 19:55:56 1h 14m Are you listening? ♥ 1 Really great game! I don't play visual novels often, but once I saw the title card for this one I've felt kinda drawn to it. I've played through to get all 3 endings and all I can say is that I really liked the way you told this story. Using tiny creatures to represent depression pulling you down and blocking the "good" choices was a great idea, and a really creative way of interpreting the theme. The art style is just amazing, I think I'm gonna get through the game at least one more time just to get a better look at every picture and appreciate all the details you've put in them more. Sound design is also done really well, the whispers in the background feeling like subconscious thoughts going through the character's mind. Once again, amazing work, well done!