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Feedback comments for LD56
kiririn51's games and stats for all events →
| Timestamp | Since previous | Game | kiririn51's comment | |
|---|---|---|---|---|
| Oct 9 14:50:17 | Regeneration | ♥ 2 | Neat game but it's not immediately clear what you're supposed to shoot at. The wounds all differ and blend in too much with the background. Would help to keep consistent iconography and contrast! | |
| Oct 9 15:02:26 | 12m 09s | Juicy Little Morsels | ♥ 2 | This is some lovely art style, and the mechanic is simple yet effective. With some extra lil things it could become one of those addictive "number go up" sorta games that people love. |
| Oct 9 15:09:03 | 6m 37s | Tokokyo | ♥ 0 | Much like everyone else, once I put my pogman on the board to lose against the rat the game stops responding. Animations and music are still playing but there's no prompts or anything to try again. Some graphics seem to be rendering improperly too, with textures cut by half (such as the "Fight!" text before an encounter) so maybe the necessary buttons to proceed are failing to render. |
| Oct 9 15:14:07 | 5m 04s | Kumamushi no Samurai | ♥ 2 | The player sprite is funny as hell. The 2d elements didn't mesh with the 3d background, but something that would have helped is to make the sprites be affected by post processing! that would have helped a lot and it's only a few clicks. |
| Oct 9 15:28:32 | 14m 25s | Exaltation | ♥ 4 | This was a lotta work for 72 hours! congratulations. Very cool and atmospheric. I usually don't fw tweening motion but the camera was so pulled back it looked good. I'm unsure if you're meant to slip through platforms, but the fact it only happens on some of them makes platforming a little unreliable. I was also able to keep space bar pressed down to keep jumping once I touch a surface and I'm also not sure if that's the intended way of playing it. I really don't mind taking different approaches to old gameplay concepts, I just think they need consistent rules of interaction so it doesn't come across as unintentional design. |
| Oct 9 15:39:37 | 11m 05s | Code Bunny | ♥ 3 | I love simple concepts that focus on impact and effects looking and feeling good. Depth is not so much a requirement when my brain simply wants good feedback to my actions, so the depth here is the cherry on top with the upgrades and such. Really good entry. |
| Oct 9 15:48:25 | 8m 48s | Beyond Fear | ♥ 2 | Excellent art direction and mood. The platforming elements were serviceable, which makes me think the game would be better off if it was just about walking through a trippy nightmare; triple down on that atmosphere and theme with minimal action elements. Sucks that the bug when you get hit is so prevalent, but otherwise this is an excellent entry. |