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Feedback comments for LD56
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| Timestamp | Since previous | Game | jkyd's comment | |
|---|---|---|---|---|
| Oct 9 05:34:15 | Familiar Bones | ♥ 1 | Lovely game! The art and music choices are great, and 1-bit style is always fun :) The mechanic of switching between tiny creatures to progress is a really cool idea, would love to play through more puzzles using that. I enjoyed playing, awesome submission! A non-game related nitpick: the background image of the viewport on itch blends in to the actual game, making it a little confusing to see where to go (and fullscreen doesn't display properly on a widescreen monitor). webgl_backgroundimg.jpg | |
| Oct 11 17:37:04 | 60h 02m | A Flicker In The Dark | ♥ 1 | Beautiful concept! I would definitely play a longer version of this game, especially if it went down the puzzle route. Awesome entry :) |
| Oct 11 18:57:20 | 1h 20m | STARDUST CREATURES | ♥ 1 | Beautiful game! The character animations were great, the ledge grab specifically felt really good. As someone who typically uses keyboard/mouse controls, I really wanted to be able to control the camera with the mouse, or at least show a little more of what's in front of the character when running "south"/towards the camera. But it definitely gives it a more ethereal vibe with the camera automatically zooming in/out facing the same direction. The unique sounds for the tiny creatures were very creative, and definitely added to the mood of the game. Awesome entry :) |
| Oct 14 19:07:40 | 72h 10m | Antonio | ♥ 2 | Very spooky! The lighting (or lack of?) really added to the atmosphere, and I enjoyed trying to navigate the maze on-my-toes in anticipation of a spider around the next corner. When fighting the spiders, it did feel like a technical challenge to stay within your attack range, but just outside of theirs. Especially with juggling sprinting bursts to match their velocity while navigating backwards. When there was more than 1 spider, I found out I wasn't too good at coordinating all that :) but it was still fun and 'Antonio' is a great title |
| Oct 14 20:10:35 | 1h 02m | Critter Journal | ♥ 2 | I really loved everything! Music is great, the rain sounds are so calming, art is lovely -- the colour palette was a really good choice imo. I really enjoyed the puzzle elements, and the critter descriptions in the book were helpful when I got stuck without giving away too much. |
| Oct 18 01:35:14 | 77h 24m | Personality test | ♥ 1 | I love a good rhyme, and with that voice over effect -- superb! There's so much pretty art and all the desserts are making me hungry just looking at them. What a creative way to do a quiz :) |
| Oct 19 01:54:46 | 24h 19m | Bug Hunt | ♥ 2 | Your daughter did such a good job with the bug designs -- the head/middle/end components are all so creative and unique, it makes for a really good search! You wrote the audio is not pleasant, but I would argue the sounds themselves aren't bad, just the volume for the "correct/incorrect bug" is a little too loud compared to the softer "level select click". Assuming you're calling `PlayOneShot`, you can optionally specify an individual volume for each audio clip to even out the loudness, otherwise it defaults to blasting them at 100% volume. We figured out that hack a little too late during a previous jam :D I noticed there's nothing that stops the player from clicking all the bugs without actually trying to look for the right ones. Perhaps allowing only a set number of incorrect clicks could counteract that. I also really liked the grass photo background choice against the hand drawn bugs. Awesome job! |
| Oct 19 02:26:04 | 31m 18s | fishbone | ♥ 1 | Very cool! The visuals are so serene and fluid, complimented well by the sfx. The "levels" felt well designed in both the difficulty ramp/introduction of new concepts as well as player navigation -- I don't think I got lost or stumped on how to reach the next pickup and make my way back even once, which is a feat for someone who's typically geographically challenged. The one-way-only sections were a great way of encouraging exploration, as up until that point, I was intentionally following my path back every time I ventured out. I appreciated that dying didn't reset my progress, and the fishbone dropping segments was a very clever way of showing hp loss in a way that fit the minimalist aesthetic of the game. Super polished, and I enjoyed playing! |