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Feedback comments for LD56
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| Timestamp | Since previous | Game | Bogden's comment | |
|---|---|---|---|---|
| Oct 7 10:02:44 | Wet Worm Works | ♥ 2 | Really really really super cool game! Squeaked over the finish with an ecosystem in collapse in 16:30 and then played through the whole thing again aiming for a more sustainable finish and got it done in 12:35! You're onto something really cool here. There's not a ton of replayability if that's something you want in the future, but you could keep adding a lot onto this. This has some great potential to be an extremely satisfying educational game, and teach kids and adults alike firsthand just how fragile ecosystems can be. It would drive the point home even further if you added mechanics like natural (or man-made) disasters that end up putting a lot of pressure on just one species and seeing how that effect ripples throughout the whole ecosystem. In terms of mechanics, a small gripe that all creatures seemed to be instantly aware of food no matter the distance, which in practice meant massive swarms of things just instantly making a beeline for available food, causing traffic jams and instantly killing stuff off, like in the case of the parasites vs the predators. A small improvement that would go a long way I think would be making it so that entities have a smaller awareness radius, and are prompted to be more restless/travel more when they are starving. Seriously great job with the concept, I hope you continue with it. | |
| Oct 7 10:10:01 | 7m 17s | Little Summin' | ♥ 1 | Alright I love the name of this game too much haha. Great little concept, and could be a really fun way for kids to practice math! The screen is perhaps a bit uncomfortably small though, and the timing for levels seems pretty demanding for anyone who's not familiar with the game right away. Could be nice to be more forgiving to start and decrease that time quickly. Great job! |
| Oct 8 00:12:25 | 14h 02m | RPigG | ♥ 1 | Might have some bugs? It looks like sometimes the reels show one thing but a different effect happens. Cool concept, but it felt like the strategy ended up being pretty straightforward. Wanted some more interesting decision making, but that wouldn't be too hard to add, the systems are in place for some really interesting gameplay. Good job on the game! |