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TRASEVOL_DOG

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TimestampSince previousGameTRASEVOL_DOG's comment
Apr 16 16:43:54 wiz ♥ 2 I like the concept, but it felt like if you fell into the right rhythm you could deal with enemies with screen-wide attacks right as they spawned, until suddenly 3 enemies spawn at once and you're out of the rythm and you lose all your hp in 10 seconds. At least that's what happened to me 😄 It also felt like maybe I had too many skills and didn't always have a reason to use one over the other. Still a really cool game of course, the idea is really well executed, graphics are very crisp and clean, nice job there. Would love to be able to start at a higher difficulty straight away.
Apr 16 17:05:32 21m 38s The Great Witch ♥ 3 This is a really great entry! The core gameplay is super fun, the intersection of tower defense X vampire-survivor is clearly genius. The sprites and animations are great-looking but the overall look of the game feels a bit empty, some decoration would go some way in remedying that. :) Would love to see more monsters and maybe specialization upgrades against different sorts of monsters for the familiars? Anyway, great job, makes me want to see more of it! 😄
Apr 16 17:20:07 14m 35s IWANT ♥ 2 I really like the idea here, and the 1-bit visuals and animations look great, but the gameplay itself is pretty confusing and feels aimless, plus it feels like a lot of combinations actually don't result in what I expect them to, so my best bet is to throw together random blocks until something happens. It's still enjoyable in some capacity and I'd love to see the idea pushed into something more fleshed out! I don't really understand why you opted out of the graphics rating but into the audio rating. The game is silent for me. 😅
Apr 16 17:42:16 22m 09s A-BONE-mination ♥ 1 Interesting concept! It felt like the game was too easy and I could keep going indefinitely, so I just let myself die eventually to see the gameover. I think one way to balance it would be to bring down the rate of the blocks falling (current rate feels a little ridiculous, the board fills up quick and spells are formed on their own without me doing anything) and for each hero that comes to my army, the next one would either come faster or be stronger, or there would be two of them or something like that. The graphics and overall presentation are really solid, the game was easy to understand even after accidentally skipping through the tutorial while trying to test the controls. (but that's probably just my brain being tired from jamming all weekend 😄) Pretty nice job overall!
Apr 18 16:18:57 46h 36m Summon the Intern ♥ 1 This is a really cool entry! I feel like the difficulty curve may be a little too steep, I got to day 5 and I don't really see how it'd be possible to get past day 6, or at best day 7, so that's discouraging me from giving it other tries. But it was really fun to play, the graphics work really well, the music and sfx are great, and the whole concept is very funny / relatable. Loved it, great job!!
Apr 18 16:33:08 14m 11s Path of Aratron ♥ 1 Soooo coool!! Really well put together, I don't think I had too much trouble understanding how to play, though it did take some trying things out for myself, but that's totally ok imo. Graphics feel a little bit cluttered/overwhelming but it does add to the oppressive and hellish mood of the game, so I approve. 🔥 The puzzles felt engaging and got satisfyingly complex. Great great stuff!
Apr 19 11:32:13 18h 59m Sumo nin': Demolition Experts ♥ 0 Fun little experiment! The game does start to lag after summoning a few sumos in quick succession. You could push this in an interesting direction with objectives and a sort of goat-simulator vibe.
Apr 19 11:45:41 13m 28s bergs ♥ 2 Fun concept, nice little game! The randomness of the bergs was a little frustrating at the end when you need a small one or one that can jump higher. Having to restart the level because the level simply got too cluttered with unwanted bergs was funny but not really the greatest feeling haha. Game is defintely well put together though, nice job!