Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Tobius

Tobius

Feedback comments for LD55

← LD54   LD56 →

Tobius's games and stats for all events →

TimestampSince previousGameTobius's comment
Apr 17 00:37:02 Call of the Warp ♥ 1 I found that being able to destroy multiple enemies at once was fun. One way to add more fun would be to make it more clear how each ability worked. Being able to slot in a new attack during a level was innovative. One way to make it more innovative would be to make different combinations of abilities also have an effect on the game. I thought the monsters being summoned was thematic. One way to make it more thematic would be to make the player also summon creatures instead of casting spells. The sprites were very detailed and had a good consistent color palette. The game itself was very small and looked "squished", adjusting the viewport for the game would have improved the graphics. The music looped well, and the attack sounds were a good arcady noise. Adding death noises for each enemy would improve the audio of the game.
Apr 17 00:55:28 18m 26s Necrunmancer ♥ 2 Choosing when to play cards and when to save mana was fun. One way to make the game more fun would be to give the player more decisions to make. The look of the game was innovative, 3d/2d parallax background on rails was new to me. One way to make the game more innovative would be to have a different resource for playing cards than just mana. Summoning creatures to fight for you was very thematic. To make the game more thematic I would've liked to see more emphasis on the act of summoning instead of just focusing on what was summoned. The background and foreground looked great, I really liked how the knights looked as well. Removing the semi-transparent panel behind the cards and splitting the clouds and sky into separate parallax layers would improve the look. Really good sound track, catchy! Sound effects for all attacks, summons and interactions were good too. I would've liked an ""end turn"" and ""turn started"" sound effect as well.
Apr 20 16:02:36 87h 07m LD55 - Hell Binder ♥ 1 Being able to attack enemies from far away, but with something that walks on the ground was fun. Adding more puzzles / levels that require using the hellhound different would make the game more fun. The hellhound ability, and the fact that it upgrades was innnovative. I would make the game more innovative by making the hellhound a persistent character in the story as well. Strong theme usage with summoning the hellhound, a summoner enemy, and being summoned to hell. Focusing more on the act of summoning could make the game more thematic. The animations for each character looked good while playing the game. The falling animation sprite for the player was cute. Smoothing the lines in the art to reduce pixelation would make the game look more polished. The sound effects for summoning and jumping gave more impact to those core gameplay actions. Adding even a simple background music track would be a big improvement.
Apr 25 23:11:54 127h 09m Cards of Angels in the Manor of Demons ♥ 2 Enjoyed collecting the cards and using them, felt like a different take on a turret defense game. To make this more fun there needs to be a little more strategy in how you defend against the demons. Instead of having a wandering angel, an angel that can lower how much damage a demon does but doesn't do any damage themselves would add more strategy. I thought the different rooms in the house, and being able to click on each one to view it was innovative. To make it more innovative I would give trade-offs to units based on what room they are in. I thought summoning angels to fight against summoned demons was very thematic. To make this game more thematic I would suggest maybe some sort of summoning ""tome"" that thematically is how you use the cards you collect. I think the environments in the game looked very good, and the lighting fit well. While the angels and demons looked good on their own, they would sometimes overlap perfectly and hide how many units there were. Maybe add a slight offset to each units visuals (but keep collisions the same) so they they don't perfectly overlap. The music was well done, and the fighting sound effects fit the game, the voice lines were cheesy but enjoyable. Adding a few more sounds for collecting the cards, and using them to summon an angel would add some more polish to the audio.