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Feedback comments for LD55
Substain's games and stats for all events →
| Timestamp | Since previous | Game | Substain's comment | |
|---|---|---|---|---|
| Apr 16 10:25:27 | Chuck It Up The Mountain | ♥ 1 | fun game! the visuals are quite good, and the story so far is nice as well. I feel like checkpoints would have been nice though. I'm also not quite a fan of the throw controls, at least the aiming could be based on the mouse position. That said, the polishing on the jumps, movement and physics is pretty neat! | |
| Apr 16 14:35:07 | 4h 09m | Elemental Surge | ♥ 2 | Great artstyle! The music was pretty catching but I feel like it didnt quite hit the vibe of the game, but overall it was a pretty good presentation, good job! |
| Apr 16 15:29:31 | 54m 24s | Infernup's Ablazummon | ♥ 1 | very cool idea! sometimes absorbing / summoning feels imprecise due to the grid snapping. I'm also unsure if I like the current way the scoring is done - I think it favors good starting positions which are random. It might be cool if it gave increasing points if a sacrifice is made higher on the screen. But yeah, its a pretty well polished game, especially for compo. I also like the synergies between falling humans, absorbing and sacrificing. Well done! |
| Apr 16 16:40:25 | 1h 10m | Summon to Survive | ♥ 3 | you've got a lot done for a 3 day jam! impressive! Only thing I'd suggest some way to regain mana faster. Also maybe the rotation bounds could be dropped somehow? ;) Sadly all chests I've found are empty. Does that mean the real youth potion was the adventure I was having? |
| Apr 16 16:52:25 | 12m 00s | The QUARTZ SUMMONS | ♥ 2 | What a cool concept! The presentation is pretty neat, the music fits.. I'm not entirely sure why there is a time limit, maybe to add some challenge? I also wish the summoning had more easter-eggs (e.g. summon people where they should not be) and maybe some way to replay? That said, are there any plans to make an extended version? |
| Apr 17 08:59:50 | 16h 07m | Luminth | ♥ 3 | very cool style. I couldn't figure out the way after the tutorial level though, too many traps. It would be nice to see the traps once you hit one |
| Apr 17 10:08:07 | 1h 08m | Demonic Panic | ♥ 3 | cool idea! I feel like the summons could be more balanced, some feel weaker than others, and it would be nice if you could use the souls on near the walls. But overall a pretty fun game and a solid entry! |
| Apr 17 10:23:39 | 15m 32s | Type My Name | ♥ 4 | stunning visuals, and a cool idea. I just feel like the difficulty curve to survive is pretty steep in the end - at least I've managed to get 45 souls ;) |
| Apr 17 10:47:59 | 24m 20s | Summoning Salesman | ♥ 1 | wow thats a lot of summons you've put in there ;) it would be cool to have more variety of cards in the beginning, and sometimes I didn't get the contracts right although i thought it was correct. But overall, good job! |