Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Rick Williams
Feedback comments for LD55
Rick Williams's games and stats for all events →
| Timestamp | Since previous | Game | Rick Williams's comment | |
|---|---|---|---|---|
| Apr 16 06:49:34 | Arcane Arbor | ♥ 1 | The graphics were great! I loved the music, but the difficulty left me more frustrated than satisfied. | |
| Apr 18 18:59:22 | 60h 09m | The Summoned | ♥ 0 | This was really cool- at first I made a bad decision and my bloodline ended immediately, but I ended up giving great advice the second time around and made it to the end. Nice twist. It was surprisingly profound as a concept! |
| Apr 18 20:10:13 | 1h 10m | Faust | ♥ 2 | I enjoyed the character swap dynamic. It was entertaining to be limited in the obstacles you could pass without support from the other character. As I got further into the game, it started to become kind of confusing as to which lever I was supposed to hit and unclear if I missed one, so I ended up stuck. I did find the players a little small on-screen and would have preferred them a bit bigger, but that's a personal preference. Overall it was well put together and had everything necessary for quality gameplay. Good job! |
| Apr 18 21:39:24 | 1h 29m | Harod: The Eternal Summoning | ♥ 2 | I got the Good ending first! This was a funny game. Good job. |
| Apr 19 05:19:08 | 7h 39m | Initiation | ♥ 1 | I summoned it and I won :D Good job! This was absolutely on-point for the theme |
| Apr 19 16:26:22 | 11h 07m | SacriSquare | ♥ 1 | This was interesting from a min-max perspective. I like how you have to calculate your returns to try to maximize how many points you can get, and how the potential score delta increases exponentially as the game progresses. It provides for a very compelling and heart-racing endgame. I found the WASD controls kind of anxiety inducing- I don't know why exactly, but maybe because the targets were so small that you require accuracy while using a control scheme that doesn't allow for refined control of the player movement. Overall it's a neat concept. I think with a different set of sound clips to ease the anxiety rather than promote it, plus larger colliders and/or a less 8-way (maybe follow-the-mouse?) movement this game would prove really addicting. :D Maybe you could just halve the timescale to see if that solves the anxiety issue by giving the player more time to make adjustments. Good job! |
| Apr 19 17:55:45 | 1h 29m | Leprechaun's Gold | ♥ 3 | This was a really innovative take on combos. I enjoyed it, and the difficulty/scope was perfect to prove the concept. I loved the art and character design Nice work! |
| Apr 20 03:19:14 | 9h 23m | Call of Aether | ♥ 1 | I enjoyed this little demon-summoning narrative :D |
| Apr 20 23:01:28 | 19h 42m | Call The Right One | ♥ 1 | I couldn't solve the puzzle but I enjoyed the premise! I tried making a star and got wrecked XD Good work! |
| Apr 20 23:08:53 | 7m 25s | The Shadow Realm Saga | ♥ 2 | This game was fun. Simple concept, solid execution. Gotta love the gatling femur gun XD |
| Apr 24 15:30:34 | 88h 21m | Thalatta's Grand Heist | ♥ 1 | This was great but at a certain point after I got the unsummon ability, the puzzle became extremely unclear. I just meandered until time ran out. Overall the art and music were enjoyable, and I liked the VO barks as the antagonist taunted you. The game was very stable and functioned as intended- the puzzle design just became too esoteric at a point. Great job! |